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Custom "Mysterious Stranger" Perk


Chambermade

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Hey there!

Is it possible to add a second "Mysterious Stranger" to the game? I mean, it is possible to edit the existing one, but i it also possible to create a new Perk working like the existing one with another NPC (even have two perks working like this with two different NPCs)?

Didn't find a script or something to edit the called NPC. Think it's controlled by the Entry Point, but I didn't find a way to add custom Entry Points. Is it a non-changeable script or something like that?

 

Thx in advance

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An Idea:

- Create a new Perk, which adds a new Player Ability

- The Ability uses a script, which has something like this:

short help

begin OnStartCombat
 if(getRandomPercent < 25); chance for support =25%
<TheNewStrangerREF>.moveTo Player;The new NPC should wait in an empty new Cell or somewhere
set help to 1
 endif
end

begin OnCombatEnd
 if(help==1)
<TheNewStrangerREF>.moveTo SomeWhereMarker;Gets back to his little cell
set help to 0 
endif
end

 

Maybe something like this will work.

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Hm ok, thank you. I now created a Perk, an Actor Effect, a Base Effect and a Script similar to your proposal. I get the Perk ingame when I should get it, everything looks ok.

 

The problem that's left now, is that the Effect or Script don't trigger/start when it should (i.e. entering combat). Do I have to do something special with effect scripts?

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