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[REQ] Upgraded Spells for High Levels


Counciler

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When you're like me and you've leveled to 81 or higher, more than half of your spellbook becomes useless. Level-balanced spells no longer affect your usual enemies, such as Turn Undea or Calm/Charm. Destruction spells no longer do useful damage. Healing spells no longer heal for useful amounts. Wards no longer withstand enemy spells. The list goes on!

 

How about a mod that rebalances the Novice, Apprentice, Adept, and Expert spells to be useful to player characters level 60-80? It would be nice to break out the old Wall of Flame or Heal Other again! I would do it myself, but I'm not sure what would be 'balanced' instead of simply overpowered.

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