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Realism MOD


zip2k4

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well I'm officially tired XD

this stupid MOD and it's crazy stats XD

 

I mean seriously I've been up all night fixing weights and bullets to match it's actual counterparts...

 

and for all assault rifle fans, i'm sorry guys, the G3 rifles and FN FAL rfles are much much weaker than the AK-107/AK-108 counterpart :[

it weighs more shoot less.... all those complaints and I've started to make real bullets in the game, now guns such as

 

10mm Pistol will shoot 10mm Auto

Chinese pistol will shoot .45 ACP

10mm SMG will shoot 9x18mm Makarov

Chinese Assault Rifle will shoot 5.45x39mm

Assault Rifle will shoot 7.62x51mm NATO

Minigun will shoot 7.62x51mm NATO

 

these are just amongst some of it and yes they are based on the real thing!

 

whoa, wait zip, so assault rifle and minigun shares the same bullets?

yea, and with the real values I've put in, it really does makes big guns favorable - BUT only in BETA version, V 1.0 will have

lots of chages to Big Guns to make it balanced in a way :)

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Where exactly are you getting your data on the 7.62x51mm round from? The 7.62x51mm round is much more powerful than the 7.62x39mm round. The 7.62x39mm round is an considered an intermediate rifle round, effective range out to about 400m. The effective range for the 7.62x51mm is at least 700-800m. The 7.62x39mm round has a muzzle velocity of around 2100-2200 fps. The 7.62x51mm round has a muzzle velocity of about 2800fps. Even if the G3A3 and FN FAL only have a standard magazine capacity of 20 rounds, the 7.62x51mm makes them more powerful than the AK pattern weapons.
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Where exactly are you getting your data on the 7.62x51mm round from? The 7.62x51mm round is much more powerful than the 7.62x39mm round. The 7.62x39mm round is an considered an intermediate rifle round, effective range out to about 400m. The effective range for the 7.62x51mm is at least 700-800m. The 7.62x39mm round has a muzzle velocity of around 2100-2200 fps. The 7.62x51mm round has a muzzle velocity of about 2800fps. Even if the G3A3 and FN FAL only have a standard magazine capacity of 20 rounds, the 7.62x51mm makes them more powerful than the AK pattern weapons.

 

yes yes, now lemme ask you something michlian does this makes any point at all?

 

all that I'm doing with 7.62x51mm is put it so it will be usable in minigun based on XM18

and on assault rifle based on G3 and FN FAL.

 

ok now then maybe you were talking about the 5.56x39mm? yes i guess you were right I was very sleepy I have to do so much lately

it was supposed to be 5.56x45mm based on AK-108 if that's what you mean then you deserve thanks, if not then >:3

 

this actually brings up into an important update hehe, 5.56x45mm the one that will be used by Chinese assault rifle will be renamed to

5.56x45mm Mk262 this is due to the blackhills ammunations made it for special purpose rifles and assuming that hopefully this will lean on

to Chinese assault rifles' lore/repurtation more easily

 

and yes all the bullets have modified speed on game, just wait until the version 1.0 release and MOST problems should be resolved :)

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lookie I found a reference for sniper rifle~~~! :biggrin:

 

This will be used for sniper rifle's weight as this looks similar hopefull it got similar weight as well and guess what?

 

IT'S CHINESE! Still that kinda makes me feel US lacks sniper rifle... but this is as close as i can find.... for now

 

if anyone got any suggestions for sniper rifle I'd welcome it :)

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oh i forgot, I know it's not much, but uh

 

this is the closest resemblance to 10mm SMG that I foud it's Shipka using 9x19mm Makarov rounds it's Bulgarian! ^_^

 

hopefully it's close enough to resemble it

 

*edit*

found the bigger picture ^^

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this is Webley Mk VI this will be used for .32 pistol base.

this .32 pistol will be used on 1.0 - 1.2 speed [i'm still adjusting] this will be used to

determine the speed of other bullets.

 

I have cleaned the gray ditch area, will be cleaning DC mall, so expect release SOON :D

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ok BIG MAJOR update

 

I encountered major conflict with Fallout3.esm this conflict basically reverts:

 

1. clip amount to the original fallout3 clip amount [i.e. 13 clip reverts to original 12 for 10mm]

2. custom names revert to original fallout3 name [i.e. G4A5<random G3 name> changes back to assault rifle]

3. deletes some major ammunitions and projectiles used to properly simulate real life

4. BIG RANDOM CRASH [this crashes have yet to be determined why]

 

--------------------------------------------------------------------------------------

 

ok, on the other hand whilst the MOD completely crashes randomly and reverts to original values

i had tried it several times for testing, and it was AWESOME! ^_^

 

if you had seen like the movies like saving private ryan and stuff THAT is how this MOD is!

1 bullet 1 kill in the head no questions asked. most medium leveled people/creatures survived 1 bullets to the

torso. people get limb damage severely even with 1 shot, EVEN YOU!

 

I really wish i can fix this problem soon, if you guys are willing to help me, please post a comment in here or send me a PM and I'll send you guys the file OR.... I guess I'm going to post it in Fallout3nexus.com

just lemme know how much people are willing to help.

 

I'll continue trying my best to fix it, meanwhile the Realism BETA is the most stable form of this MOD available.

 

Thank you for your help and/or attention, ZiP

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