BeaniePope Posted March 10, 2021 Share Posted March 10, 2021 Hello everyone! So, I don't have Fallout 4 on the PC- But I have a friend who does- and I just got permission from the Mod Author of "FROST - Survival Simulator" (naugrim04), to port Frost to console. Now, my friend has creation kit open, and for the benefit of all of us, act as if I was the one with creation kit and uploading. I understand that some people may not wish to post a big old guide here on how to port a large zip file like Frost, but it would be extremely helpful. Thank you! Link to comment Share on other sites More sharing options...
PJMail Posted March 11, 2021 Share Posted March 11, 2021 It should be easy as Frost does not use ba2 archives - so just install it in your fallout 4 game (that the CK references), then go into the CK and attempt to publish the mod to bethesda.net.This will repackage all those loose files into ba2 archives suitable for xbox.You get a chance to verify the contents of the ba2 archives (so you can make sure they have the files from Frost, and not extra stuff from your game - it happens).If the mod doesn't do anything unusual is should work. The mod uploader can test it on their xbox before releasing it to everybody. Link to comment Share on other sites More sharing options...
BeaniePope Posted March 11, 2021 Author Share Posted March 11, 2021 It should be easy as Frost does not use ba2 archives - so just install it in your fallout 4 game (that the CK references), then go into the CK and attempt to publish the mod to bethesda.net.This will repackage all those loose files into ba2 archives suitable for xbox.You get a chance to verify the contents of the ba2 archives (so you can make sure they have the files from Frost, and not extra stuff from your game - it happens).If the mod doesn't do anything unusual is should work. The mod uploader can test it on their xbox before releasing it to everybody.Thank you! Link to comment Share on other sites More sharing options...
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