Zorkaz Posted March 11, 2021 Share Posted March 11, 2021 I want to add a looping sound to the player(When a controller quest starts and the player is in an interior) Yet all my attempts were kind of buggy. Any Ideas how to add one? Link to comment Share on other sites More sharing options...
dylbill Posted March 11, 2021 Share Posted March 11, 2021 I think you can make the sound a looping type in the CK, and just use Sound.Play() and then use StopInstance later to stop the loop. https://www.creationkit.com/fallout4/index.php?title=Sound_Script If that doesn't work, you can maybe use PlayAndWait to manually loop the sound with the script. Link to comment Share on other sites More sharing options...
Zorkaz Posted March 11, 2021 Author Share Posted March 11, 2021 You're right. That works. What didn't work was using the Condition IsMoving ==1 for the player Link to comment Share on other sites More sharing options...
dylbill Posted March 12, 2021 Share Posted March 12, 2021 Ah gotcha. Glad itâs working :) Link to comment Share on other sites More sharing options...
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