neotropic Posted April 23, 2013 Share Posted April 23, 2013 (edited) Hoping this would be the right forum to post this in to raise awareness of it coming out.Here is a video that explains it all. To damn tired to type everything all out again. Why there is a video!This is my very first mod in a manner of speaking.I am a web application developer/designer by day, so picking up the coding was not all that hard.http://www.youtube.com/watch?v=YsRSsnqlBz8&feature=youtu.beMore info on the youtube page. Edited April 23, 2013 by neotropic Link to comment Share on other sites More sharing options...
harvengure Posted April 23, 2013 Share Posted April 23, 2013 Very cool. A little...meh...once she starts spouting off more then one msg at a time but that is a minor thing in the scope of what this mod is. Does it work with companions as well? Link to comment Share on other sites More sharing options...
Drumber Posted April 23, 2013 Share Posted April 23, 2013 Looks really cool Link to comment Share on other sites More sharing options...
neotropic Posted April 24, 2013 Author Share Posted April 24, 2013 (edited) @harvengureYeah, why you can disable the alerts. And why I added options to enable/disable. Sometimes I was like, what did you just say? You injected what now? No, not coded for companions, yet. Will look into it though. Still a few things to work out. With being able to to adjust the settings you should be able to not have that problem as much. ------ I still need to add Jet. I do not use it, like Buffout or Psycho, but should be there for people that use Bullet Time, or PN sprint. Couple other things I thought of while in bed last night that I can not think of now. Edited April 24, 2013 by neotropic Link to comment Share on other sites More sharing options...
harvengure Posted April 24, 2013 Share Posted April 24, 2013 And -you- made this mod? I'm guessing so by the name. I'd love to have your skills. I'm just learning the geck myself but most of my time modding right now is making new models and textures for things. Link to comment Share on other sites More sharing options...
neotropic Posted April 24, 2013 Author Share Posted April 24, 2013 Should see my web coding ;) Yup all hand coded, have all sections of code, quests ect.. saved into text files.Thought I was the first till I saw PN's floating around while searching for information. Which is useful for learning as well. A lot goes to those who already created similar mods. Great references. How I learned a lot of my web coding. Try and find who does or is similar to what you are looking for and reference them. It is actually really easy, more like Javascript. Easier than PHP for sure. Some what like Flash with the Stages when it comes to calling/reading script. To me any ways. Like any language, learning and knowing what the function calls are and what not. And properly setting variables. And speaking of using other mods as references, I just now I used GARU (Companion Ammo Refill unit) to see how he is checking if it as ANY sort of companion to make this work with companions :) Looks like it just might work. But will have to test to be sure if I am getting what I need. Looks like it though.Good thing I am using the Willow companion mod to test it out. She will be upset with me for shooting her when testing this :( If I do get companions to work, will add a button in Config to add another med system if you get more companions.As well as remove selected count from inventory, which would seem logical in a sense. The idea originally came from the FO3 mod, PIMP. Was not happy there was not one good enough for FNV.Kasdars was nice but dislike the collar. Played around with that on other items. Then decide to just make my own. I am a coder, why not. It also did not do doctor bags and some others as well as a counter. Where I got the idea of using audio alerts from. Finding a decent text to speech converter was a nightmare. Link to comment Share on other sites More sharing options...
neotropic Posted April 26, 2013 Author Share Posted April 26, 2013 Ok, so it looks like everything is done. I have this working for companions now too.Will be putting up a new video tonight. Add Jet to the chems.Altered actually all chems to a newer system. Values are increased based on what your medicine is at. I will write out what each chem is doing later. They basically increase every 10 points of medicine. Like Jet for example. Below 10 you just get 4pts. Above 10 you get 7. ect... Med-X 25 at first, 30 or 35 (at work, so numbers not in front of me) next 10. Higher the medicine, the less stimpaks needed to heal as they will heal for more. The only chems not altered is Psycho, Buffout and Doctors Bags as they are standard. You can add or remove companion systems (Limit 5 in inventory). Just click on the item and a menu pops up to add a remove a system from your inventory. I tried adding this to the main MCM config. But was being difficult in one section and was not allowing an 11th sub section. When companion stock is low, a message on the upper left is displayed. Will not display simultaneously if they are low and take 3 stimpaks. Trying to find a way to pass names over to messages, but seems that just will not happen. Wanted messages to say something like: "Willow is low on Stimpaks!" Messages do not like ref vars being passed to them. Link to comment Share on other sites More sharing options...
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