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Quick question on updating a mod via the CK and b.net


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I just want to update the ba2 file on my mod published to Bethesda.net (Xbox). I have already updated it under data\xb1 so when I go to 'upload plugin and archive to bethesda.net' I get the choice to use the existing ba2 (which I say yes to). However when I click on my mod in the list I only get to update it's details, not create a new version. Must I recreate the ba2 during this process to get that option?

 

Very annoying if so because I can easily test the mod on the PC before the upload (as the ba2 is PC compatible).

Mistakes can creep in when rebuilding the ba2 because the CK often gets the suggested archive contents wrong.

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I take it back - it does upload the files directly from the data/xb1 directory - it just doesn't say anything.

Now I wish I could delete duplicate 'versions' I uploaded to the Bethesda.net site!

 

Such an unfriendly interface! You can't even fix patch notes etc on previous versions...

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