Ironman5000 Posted April 23, 2013 Share Posted April 23, 2013 (edited) I am working on a new project after being away for a while and I noticed a problem in the CK that I can't seem to work around, it's with the snap to angle function - I rotate an object on a 45 degree angle along the Z axis, but then when I want to rotate along X or Y it goes off on a bad angle. This didn't happen with GECK so I want to know what the change was that made this happen and if I can toggle it off? I want to make a ramp with a slope of 22.5 degrees (Y), the first ramp object was at Z angle of 0 so was fine. I just want to duplicate it and turn it so I keep it level on a 45 degree angle. I also tried editing the movement preferences but apparently it won't allow for decimal points.http://img819.imageshack.us/img819/1157/gogf.jpg I know technically I could fine tune it with the reference window but it's not practical and I have no intention of doing this because they will be several of these in my mod. Edited April 23, 2013 by Ironman5000 Link to comment Share on other sites More sharing options...
acidzebra Posted April 23, 2013 Share Posted April 23, 2013 Use the G key to switch between local and global orientation - that is, if I understand you correctly.It's also a button on your toolbar right next to snap-to-grid and snap-to-angle. Link to comment Share on other sites More sharing options...
Ironman5000 Posted April 24, 2013 Author Share Posted April 24, 2013 (edited) Well that didn't work, but weirdly enough I fixed it by changing rotation prefs from 45 degrees to 15 :confused: Ah well, thanks anyway I shall revise the keyboard mapping now :thumbsup: EDIT: Your advice does work actually, just didn't on the object I was playing with for some reason Edited April 24, 2013 by Ironman5000 Link to comment Share on other sites More sharing options...
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