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(18+) Equip-able underwear.


PeanutButterEater

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If you use Nude mods, this is basically for more immersion... Or something.

 

I was going to try this, but I don't know the first thing about modding anything... >_<

 

What I'm asking for is a new slot on the character's body (e.g. "underwear/garment"), in which would be worn under the main armors/clothes (e.g. Iron armor, Elven Armor, Wizard Robes).

 

Just like some clothes have variations in the game, so would the underwear. You could have armourd underwears too! :biggrin:

 

They would be able to bought at stores, or stolen off of other characters (gross, but still, it's just a game.).

 

The underwear would be like any other armor/clothe (e.g. enchant-able, little or no armor rating (If it does, it would stack on top of main armor (e.g. say hide underwear has 1.5 AR, and Armour set has AR of 20, 20+1.5=21.5 AR))).

 

If you had underwear on, when you have any armor or clothes on, they wouldn't be visible (As to void problems with skimpy armour mods).

 

And of course, this is all stacked on top of UNP (preferably) or other nude mods. (I use UNP, personally)

 

So basically, in summary... The underwear would be just like underwear in real life. In order of visibility it would be like: Skin (nude mod) > Under wear > Armor/clothes.

 

It would need to be a compilation of mods. There would be different version: One for Females only, Males only, and Both. (Don't wanna be sexist or anything here).

 

Like I said, I would attempt this myself, but I pretty much suck at everything. >_<

 

If this was hard to read, I'm sorry... I really really suck at explaining things, as stated a line above.

 

Thank you VERY, VERY much to whomever can complete such an arduous task. :)

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I know this post is super old, but I am still wondering if anyone has ever made a mod for this. I have an underwear (from SOS), but it unequips when I don my normal armor. I know the underwear uses slot 52, whereas the armor uses 32, 38, and 34; so I'm not 100% sure why there's a conflict.

Any advice would be appreciated.

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Basically, what you're wanting is to layer two armors/clothing on top of each other on top of the player's body. Slots and the creation kit have nothing to do with it, but rather the game's engine.

 

Short answer: Not possible with the tools we have.

 

Medium answer: Kind of possible but not seamlessly, reliably, or easily and even then only with certain kinds of underwear. I tried to do this to some degree with my bodysuits mod and had limited success, but it was nowhere near as fleshed out and robust as I had hoped and I became quite familiar with the brick walls that were in my way. As far as I know, we don't have the tools to do it properly.

 

What you can do is follow some tutorials on nifskope to take the underwear model and the armor model, combine the two and remove the bits that would cause collision (basically anything underneath other pieces of armor that isn't visible). The tutorial in my Bodysuits mod shows you how to essentially replace the skin texture used by an armor mesh with any texture that suits you, but doesn't go into details of actually changing the geometry of anything so it only really works as a full-body (minus hands and feet) replacer. Any skin showing in the body area would look strange since skin and armor textures use two different lighting methods. Both of these are per-armor-per-underwear solutions so it's not the most comprehensive, but it's the best (and sometimes only) way to do it right now.

 

Long answer:

 

Unfortunately, the problem is that simply layering one item on top of another or even on top of the base body mesh causes clipping 99.9% of the time. With armors, what the game actually does is replace entire sections of the body model with an entirely new mesh that has the body and armor meshes already combined by a 3d modeller. In fact, clipping can even occur with the body model, so modelers actually have to remove the bits of the body mesh that are covered by the armor so that when the actor (player/npc/creature) moves, the elbow, forearm, or boob underneath the armor doesn't just clip through. To try and put one armor on top of another, one needs to intelligently combine and modify the three meshes (armor A, armor B, and body) at run-time (while in game through scripts or triggers) or else have to make each and every armor+underwear combination as a new armor. SKSE can seemingly modify models with scripts, but the functionality seems to be somewhat limited. I think Oblivion sort of had that ability with NifSE but the development of that for Skyrim seems to have stagnated and besides, it wouldn't be capable of the mesh edits required for some of the really complex mod ideas since it would be limited to what nifskope can do and nifskope can't edit meshes on a vertex-by-vertex basis (as far as I know).

 

The only other way would be a system that adds physics collision to armor models so that they move around in response to the actor's body (like in real life) but that would A. probably require a better physics engine than Havok since collision is a bit finicky, B. need to be integrated into the game's engine because C. it would be incredibly resource-intensive (even in-engine) since you would be having constant physics-based collision between two physics objects on all moving characters wearing anything more than an arm-band or a shoe.

 

Likely, this is not worth the cost, though for VR, since no movement by the player is "canned" or pre-animated and immersion is in high demand, making clothing move in realistic ways independent of animations and with realistic physics (allowing the sleeves to be rolled-up or skirts to flow and collide without clipping, for instance) or the ability to determine weapon damage based on speed, weight, hit location and damage pattern (slicing or blunt) and maybe even the ability to create wounds on a player based on those parameters would be quite desirable.

 

I digress, without the appropriate tools a perfect solution is neigh impossible. I would try and make a nifse-like program myself but to do so I would need to make a plugin for skse and I literally can't get Visual Studio to work on my PC (and I don't really want to reinstall my operating system to do so).

Edited by dalsio
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this is what you are basically asking for http://www.loverslab.com/files/file/1878-underpants/ it runs a script when you strip a person but it doesn't do it after you remove the underpants (only for npcs). it has a mcm menu so you can select what you want as undergarments (it can only equip one item so you cant have individual panties and bras equipped to a stripped person). you can have many clothes/armors and choose the chance it gets equipped.

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Not quite what we're talking about. That mod forces npc's to equip underwear when you take all their armor off. What we're talking about is underwear being worn underneath armor, as in visible where the armor would normally show skin.

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  On 8/29/2016 at 3:22 AM, dalsio said:

Not quite what we're talking about. That mod forces npc's to equip underwear when you take all their armor off. What we're talking about is underwear being worn underneath armor, as in visible where the armor would normally show skin.

well in that case you could try switching the slot it takes with CK or something but other than that I dont think anyone has done that yet

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If i may share my 2 cents on this topic, i know of 2 ways this is possible.

1. using a underwear texture mod in slavetats

2. Using something like the pouldron stuff in this mod (and this guy's related mods) http://www.nexusmods.com/skyrim/mods/69980/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D69980%26gid%3D110

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For Panties it all ready exist People it called body slot 52 and there heaps of mods that use it.

For Bra it's impractical since you would use corset body slot causing conflict corset mods.

And don't get me started on the clipping issues...... I shudder to think of them.

Anyhow a least you have panties or male underwear since SOS P****S is Naked Skin.

anywho take a look.....

Osare Panty - UNP by anano

 

http://www.nexusmods.com/skyrim/mods/26305/?

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