Bergzore Posted April 23, 2013 Share Posted April 23, 2013 I'm trying to find a way to set conditions that determine what equip/unequip (unsheathe/sheathe) animations play base on what weapons you have in your hands. In other words, if you have two swords, an animation will play that shows the character drawing two swords; if you have an axe and a mace, that animation will play, etc. etc. I've tried doing this with FNIS and it is not working out. If anyone knows of a possible method that could make this work, perhaps through scripting or an FNIS setup that I haven't tried or what have you, please let me know. Link to comment Share on other sites More sharing options...
GrimyBunyip Posted April 24, 2013 Share Posted April 24, 2013 the idle manager uses condition functions yes?could you check for keywords on the subject? Link to comment Share on other sites More sharing options...
Bergzore Posted April 24, 2013 Author Share Posted April 24, 2013 I've already tried that using FNIS, but the animations don't play right. They play twice but the weapons don't equip, then the vanilla animation plays and the weapons equip. I don't think FNIS will work for this. But that is the only way I know of for adding new animevents. Link to comment Share on other sites More sharing options...
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