coolznio Posted April 24, 2013 Share Posted April 24, 2013 at first of the release? yes its very unstable but thx to unofficial dragonborn patches, it become more stable Link to comment Share on other sites More sharing options...
Burnout122812 Posted April 24, 2013 Share Posted April 24, 2013 Never had a problem running Dragonborn. And I have over 180 mods running. Smooth as silk. Link to comment Share on other sites More sharing options...
FillipeMattos Posted April 24, 2013 Share Posted April 24, 2013 What are the mods that caused instability? Script? Sound? Textures? That's not so easy to answer....Texture Mods are generally the least likely to cause problems or run into clashing issues....though that being said, too many High Definition Mods can mess with your game, slow it's fps right down, cause stutters, CTD's, etc....just purely through overload. Script Mods bake into your game saves due to the way Bethesda has set up the Skyrim game engine, so Script Mods can be very difficult to get rid of if you don't want them anymore....usually starting a new game will do the trick, but not always. Sound Mods, I don't know as I have none and so never looked into what can happen. I follow the general rule of trying not to use Mods that effect the same in game objects, objectives, activities, etc....and am very cautious about Mods with large or complicated Scripting...I use one Mod with a large complicated Script (aside from official DLC's that is)....due to the one large Mod I use, I pretty much build almost every other Mod I use around it to compliment it and will not use any other large heavily scripted Mods, just the one.....I can run my game for 8 -10 hours solid without any sort of failing, no stutters, no CTD's, etc...I'm on about 45 - 50 fps....that's with an ENB running also and am very happy with the performance of my game.....But I remain very cautious in what Mods I do add to my game, I learned the hard way over a number of months with trouble as I learned what I can and can't have running together. All in all it's not so much the individual Mods, it's what Mods you decide to put together and how they can effect each other and the game when run together.....my general rule is 'Don't over lap their functions'....and keep Scripted Mods down to a very dull roar. If I want to use only high definition textures whose size is 2K. A video card with 2 GB of VRAM is enough to support this kind of textures? Or you need an upgrade to a board that has more than 2 GB of VRAM? Link to comment Share on other sites More sharing options...
Error404NotFound Posted April 24, 2013 Share Posted April 24, 2013 If I want to use only high definition textures whose size is 2K. A video card with 2 GB of VRAM is enough to support this kind of textures? Or you need an upgrade to a board that has more than 2 GB of VRAM? depends on how many texture packs you want to use.i am using "a lot" of them (15-20 packs) most of them are 4k textures and i have 2GB VRAM. so it's ok to add a few "HD" packs. but the more VRAM you have, the better. if you have more money as the Pope, you might try this card: NVidia GTX Titan ;D Link to comment Share on other sites More sharing options...
StayFrosty05 Posted April 25, 2013 Share Posted April 25, 2013 Script Mods bake into your game saves due to the way Bethesda has set up the Skyrim game engine, so Script Mods can be very difficult to get rid of if you don't want them anymore....usually starting a new game will do the trick, but not always. you can disable scripts before you save to prevent them to get saved. if you know how it's called (it's a "questname") you can stop it by opening the ingame console and type "stopquest [questname]" to stop it and it wont get saved.thats called a "clean save".there might be a problem with some scripts, but most of them can be stopped that way. .................snip................I didn't know that....thank you for the heads up.... :happy: ....am learning something new everyday.... :happy: Link to comment Share on other sites More sharing options...
StayFrosty05 Posted April 25, 2013 Share Posted April 25, 2013 (edited) What are the mods that caused instability? Script? Sound? Textures? That's not so easy to answer....Texture Mods are generally the least likely to cause problems or run into clashing issues....though that being said, too many High Definition Mods can mess with your game, slow it's fps right down, cause stutters, CTD's, etc....just purely through overload. Script Mods bake into your game saves due to the way Bethesda has set up the Skyrim game engine, so Script Mods can be very difficult to get rid of if you don't want them anymore....usually starting a new game will do the trick, but not always. Sound Mods, I don't know as I have none and so never looked into what can happen. I follow the general rule of trying not to use Mods that effect the same in game objects, objectives, activities, etc....and am very cautious about Mods with large or complicated Scripting...I use one Mod with a large complicated Script (aside from official DLC's that is)....due to the one large Mod I use, I pretty much build almost every other Mod I use around it to compliment it and will not use any other large heavily scripted Mods, just the one.....I can run my game for 8 -10 hours solid without any sort of failing, no stutters, no CTD's, etc...I'm on about 45 - 50 fps....that's with an ENB running also and am very happy with the performance of my game.....But I remain very cautious in what Mods I do add to my game, I learned the hard way over a number of months with trouble as I learned what I can and can't have running together. All in all it's not so much the individual Mods, it's what Mods you decide to put together and how they can effect each other and the game when run together.....my general rule is 'Don't over lap their functions'....and keep Scripted Mods down to a very dull roar. If I want to use only high definition textures whose size is 2K. A video card with 2 GB of VRAM is enough to support this kind of textures? Or you need an upgrade to a board that has more than 2 GB of VRAM?Much better minds than mine know the answer to that one...my knowledge is only very basic.....check out what Error404NotFound wrote. Edited April 25, 2013 by StayFrosty05 Link to comment Share on other sites More sharing options...
Dubnoman Posted April 25, 2013 Author Share Posted April 25, 2013 I think my question has been answered. It looks like mods play a role in Dragonborn stability, and on top of that, the unofficial Dragonborn patch has made much progress and helps things a lot. I'd like to know more from this poster... Script Mods bake into your game saves due to the way Bethesda has set up the Skyrim game engine, so Script Mods can be very difficult to get rid of if you don't want them anymore....usually starting a new game will do the trick, but not always. you can disable scripts before you save to prevent them to get saved. if you know how it's called (it's a "questname") you can stop it by opening the ingame console and type "stopquest [questname]" to stop it and it wont get saved.thats called a "clean save".there might be a problem with some scripts, but most of them can be stopped that way. back to topic: for me the only problem was, that Miraak dropped through the floor after the end of the bossfight. i had to use the "No clipping" cheat to get to his corpse. I'm using 150+ mods right now. mostly overhaul mods (better textures, new lighting) and new clothes, but also a lot of mods, that uses scripts. i even use "Sounds of Skyrim" without getting savegame bloat. i create a new save file everytime i save the game. no overwrites (except my 6 autosaves). filesize after 500+ hours of playtime: 21MB.the only time my game crashes, it's because i forgot to run BOSS before starting the game. so i have to say, that Dragonborn runs good on my pc, even with all my mods installed.and yes, i have a high-end PC :biggrin: I learned some new things. Could you tell me more about 'clean saves'? In order to make a clean save, you 1) disable scripts via the console for the mods with scripts running, and 2) Don't overwrite old saves, just create new saves and periodically delete old saves (has nothing to do with clean saves, just tidies things up)? Back to point number 1), how do you find out the quest name of a mod with scripts? Would it be in the readme file? Also, how do you know which of your mods have scripts? Should they be in a readme file? Link to comment Share on other sites More sharing options...
Error404NotFound Posted April 25, 2013 Share Posted April 25, 2013 (edited) a good modder always put the names of the scripts into the readme file.And it should be posted on the frontpage of the moddescription. you can also look in your logfile of the game if there are scripts running that doesn't belong to the vanilla game. another method is to look at the file in the CreationKit. and you can look into the archive file, if there are scriptfiles in it. about deleting old saves: i have all my savefiles, i have ever created in Skyrim, Oblivion, Morrowind, Fallout 3 and Fallout New Vegas (except 3 files, i had to delete, because i screwed up my saves with my selfcreated mods). With 12TB HDD space in my PC, i have alot of space left for my saves :cool: Edited April 25, 2013 by Error404NotFound Link to comment Share on other sites More sharing options...
Recommended Posts