BoredErica Posted April 24, 2013 Share Posted April 24, 2013 (edited) Hey, I want to make a armor/weapon enhancement system. First, I wish to make it so items you get can vary in their stats by a few points, but I'm not sure how to implement that at all, not to mention how many incompatibilities I'd get with other mods... If Daedric sword is like 17 damage default, having it vary between 14-20 is a huge variation, making it godly or not even worth of being called Daedric. :/ So about the enhancement system... After you get an item, say a weapon, you can use 'scrolls' sold from shopkeepers or monster drops (my lord this just gets harder and harder to do, doesn't it?) . Different scrolls have different chance of working and different upgrades. So you can have a 10% attack scroll that increase the weapon base attack by quite a bit, but has high chance to fail. Regardless if the scroll works or fails, you lose an upgrade slot and there is a set amount of slots for each item (varying on whether it is unique, level, etc). I'm looking to make the game even harder because legendary is too easy. So normal weapons are not good enough, I need to spend some time, get multiple Daedric weapons and scroll them... maybe get a bit lucky, hit some 10% or 60% scrolls with better stat/enhancement and then finally be able to take on enemies. I think this would be a good aspect of the game and requires I spend more time hunting scrolls from bosses/spend much more money buying scrolls. How would I implement something like this effectively? Do you think my idea has any merit? Thanks. Edited April 24, 2013 by dark_wizzie Link to comment Share on other sites More sharing options...
jackowonderful Posted April 24, 2013 Share Posted April 24, 2013 how does adding more attack to you make the game harder? Link to comment Share on other sites More sharing options...
BoredErica Posted April 26, 2013 Author Share Posted April 26, 2013 Because you either nerf the damage of existing weapons so they need to undergo this system to be u p to snuff, or you make bosses more difficult. In essence:How do I make an item ingame that modifies the stats of an existing weapon? Say, item A adds 5 attack to steel sword if I use it on the sword, and item a disappears? Link to comment Share on other sites More sharing options...
Dienes Posted April 26, 2013 Share Posted April 26, 2013 There is currently no way to manipulate the stats of a particular weapon or armor (an object reference), all the tools we have modify the base form so the changes are universal, ie you use your item on an iron axe and every iron axe gets the benefit. The only work around I know of would be to create duplicates of each weapon and armor in the ck with the desired stats and replace the player's base item with your new one, but of course that won't work for mod added items since you haven't made copies of them. Link to comment Share on other sites More sharing options...
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