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Need help with replacing vanilla weapon sounds


jetpesebre

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I specifically need help understanding what the difference between fire_2d and fire_3d are for gunshots? Sometimes, it sounds like fire_3d is the lower frequency in the gunshot; sometimes, it sounds like it's meant to simulate firing outdoors, while fire_2d is indoors.

 

I've checked audio files from modders who've done this, and I think they mostly just duplicate the files— making fire_2d and fire_3d identical. Could anyone shed some light?

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2d is for the how the weapond should sound to the player holding and shooting it.

 

3d is for sounds coming from other sources. (And Third-Person, I think)

 

THere's no reason you can't use the same sound for both, but the 3D sound needs to be mono, or else the sound will have no directional indication or falloff. (Someone shooting at you from a football field away to your left will sound like they're standing and shooting right in front of you.)

Edited by Radioactivelad
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2d is for the how the weapond should sound to the player holding and shooting it.

 

3d is for sounds coming from other sources. (And Third-Person, I think)

 

THere's no reason you can't use the same sound for both, but the 3D sound needs to be mono, or else the sound will have no directional indication or falloff. (Someone shooting at you from a football field away to your left will sound like they're standing and shooting right in front of you.)

That makes sense, thank you!

 

In addition, please see "TIP Weapon firing sounds" under the "Music and Sounds" section of the wiki "Getting started creating mods using GECK" article for details, which Radioactivelad nicely summarized.

 

-Dubious-

Oh, I missed that sorry, thank you for pointing to it (Y)

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