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Oh boy ... do I need help!


LeianneH

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Developed my first mod - it was awful. Am re-building it from scratch (new mod) and I have a serious issue I can't seem to resolve. My mod is made of 3 cells - exterior Tamerial worldspace cell - interior main 2 story farm cell - and a basement cell. The exterior cell has approx 97 references and loads in CK fine. The basement cell has 203 references and loads in CK fine. The MAIN interior cell has 153 references and REFUSES to load in CK ... crashes to desktop. Every time. Can load it intermittently and have successfully deleted over 40 references (brought it down to 153) as I thought it might be too many objects for the cell. Still won't load properly.

 

when I say 'load properly' - I mean pull up in the render window. The mod LOADS in CK no problem ... just when I double click the cell for the MAIN interior farm cell - it crashes CK.

 

Has anyone experienced this, or has some idea where i can start to fix it? Built it in CK from the ground up, loaded okay until lately. My lighting is perfect (green/blue for render window shader test) all my models and textures test fine - have 28 containers (I made) 4 furniture, 3 activators (only using 1) and 5 form lists.

 

Even when I coc to this cell - it crashes. ALL objects and Activators/Triggers have been offset by at least 1 - so nothing is set at say; 90, 0 , 0 or 180, 0, 0 etc... I've been at my wits end for days.

 

Total object references for the 3 cells are 438 ... 2 cells load fine and I can coc to them without any difficulty.

 

Please anyone ..... I won't upload another mod until it works perfectly.

 

Thank you

LG

Edited by LeianneG
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