LeianneH Posted April 24, 2013 Share Posted April 24, 2013 (edited) Developed my first mod - it was awful. Am re-building it from scratch (new mod) and I have a serious issue I can't seem to resolve. My mod is made of 3 cells - exterior Tamerial worldspace cell - interior main 2 story farm cell - and a basement cell. The exterior cell has approx 97 references and loads in CK fine. The basement cell has 203 references and loads in CK fine. The MAIN interior cell has 153 references and REFUSES to load in CK ... crashes to desktop. Every time. Can load it intermittently and have successfully deleted over 40 references (brought it down to 153) as I thought it might be too many objects for the cell. Still won't load properly. when I say 'load properly' - I mean pull up in the render window. The mod LOADS in CK no problem ... just when I double click the cell for the MAIN interior farm cell - it crashes CK. Has anyone experienced this, or has some idea where i can start to fix it? Built it in CK from the ground up, loaded okay until lately. My lighting is perfect (green/blue for render window shader test) all my models and textures test fine - have 28 containers (I made) 4 furniture, 3 activators (only using 1) and 5 form lists. Even when I coc to this cell - it crashes. ALL objects and Activators/Triggers have been offset by at least 1 - so nothing is set at say; 90, 0 , 0 or 180, 0, 0 etc... I've been at my wits end for days. Total object references for the 3 cells are 438 ... 2 cells load fine and I can coc to them without any difficulty. Please anyone ..... I won't upload another mod until it works perfectly. Thank youLG Edited April 24, 2013 by LeianneG Link to comment Share on other sites More sharing options...
gsmanners Posted April 25, 2013 Share Posted April 25, 2013 Have you made a fresh new character for your mod? I've noticed that a lot of the instability of this engine comes from its less-than-robust save loader. Link to comment Share on other sites More sharing options...
bman011 Posted April 26, 2013 Share Posted April 26, 2013 Have you made a fresh new character for your mod? I've noticed that a lot of the instability of this engine comes from its less-than-robust save loader.what does that have to do with the CK.... Link to comment Share on other sites More sharing options...
gsmanners Posted April 26, 2013 Share Posted April 26, 2013 Okay. Took me a few more rereads to figure out what you were complaining about. You really should get rid of all your mods if you haven't tried that already. Delete the meshes and textures folders, etc. Link to comment Share on other sites More sharing options...
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