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Make item undroppable using FO4Edit


Valour549

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I want to make the item added by FO4 Hotkeys undroppable so I don't trade it accidentally (regardless of the fact it can be re-crafted).

 

In FO4Edit the item is called HM_Activator (1800080D), and I've tried to play around with the Alias section of the corresponding quest called Hotkeys (18000800).

 

This is what I've tried. The reason I tried that is because I have another popular mod, See Through Scopes, and I found out in-game the item added by it is Quest-flagged and undroppable, which is what I am trying to replicate with the first mod. So I basically looked at what See Through Scopes did and tried to do the same with FO4 Hotkeys XDD

 

Sadly nothing I've tried works. Would appreciate if anyone could upload an altered .esp where the HM_Activator is undroppable, or give me some guidance as to what I should do in FO4Edit.

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I use FO4 Hotkeys so gave it a try because it sounded interesting and couldn't make it work. Granted I only put in a couple hours effort because I hate no drop s#*! cluttering my inventory.

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I use FO4 Hotkeys so gave it a try because it sounded interesting and couldn't make it work. Granted I only put in a couple hours effort because I hate no drop s*** cluttering my inventory.

The thing is after you've made changes in FO4Edit, you may need to load a new game (so the quest starts again). Did you try that?

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