WilsonBall Posted March 19, 2021 Share Posted March 19, 2021 There are two things about Skyfall Estate that are absolutely brilliant: One-button storage of multiple items, and Reference to the items in that storage while crafting.If there are mods specifically for these two features I've not yet found them. The closest I've come is Automatic Item Storage for Skyrim. Skyfall Estate uses the latter mechanism when Tanning, Enchanting, Smelting, Blacksmithing and Alchemizing (had to look up the gerund form of the word.) :tongue: This is a capability I never want to be without. But alas, I've grown tired of the Skyfall Estate mod. So, how hard is it to reproduce these effects? And do so 'on demand'; e.g. declare a barrel as special storage and link its contents to the forge? Link to comment Share on other sites More sharing options...
thumbincubation Posted March 19, 2021 Share Posted March 19, 2021 I think Caranthir Tower Reborn by Darkfox127 has similar crafting functions, though I don't really use them. It does have an auto-sort chest, where you dump everything and it puts items in the right containers/displays Link to comment Share on other sites More sharing options...
thumbincubation Posted March 19, 2021 Share Posted March 19, 2021 The best thing I could suggest for similar-but-not-quite-there function, without being tied to a house mod, is CD Cooley's Better Container Controls, which lets you use a text .ini to configure filters, and then you can lump sum dump things into containers with one button. It will save equipped, favorited, and items designated in your .ini from transfer. Pair that with PowerOfThree's Favorite Misc Items mod, and you can easily power transfer between containers. This is as close to auto-sorting that I can think of, without being in a specific home, but on the upside it will work anywhere, even in the middle of the road with portable storage. Link to comment Share on other sites More sharing options...
kodaxmax Posted March 19, 2021 Share Posted March 19, 2021 legacy of the dragon born has both. while using a crafting bench it will transfer compatible materials to your inventory and then store them again when you leave the crafting table. I think there's even settings to toggle it on or off or make it only additems and not take items etc.. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted March 19, 2021 Share Posted March 19, 2021 A framework has to be in place that will scan registered containers and pull contents from those containers. Registering a container can be as simple as putting a specified object within and using that OnContainerChanged event to add the akNewContainer to a formlist or array. But returning contents to the various containers, that gets complicated pretty fast. Easiest route is to say that all remaining objects that were moved to inventory for crafting will go back to a specific container or set of containers rather than trying to spread over a multitude of added containers. The thing to be concerned about is transferring large amounts of different items. When a formlist is used to bulk move items and there are a good number of individual items on that list stack dumps will occur (# of items before this occurs will vary based on each system). The game will appear to work fine but there can be more than just the OnItemAdded or OnItemRemoved events that get dropped and it is those events that by not running as they should could cause problems to appear later on. To avoid that, the formlists could be limited in size (# of individual item entries) and spaced out in transferring with some wait statements. The formlists could also be cycled through and each item moved individually. Both methods will take more time to complete. I have a mod which attempts do what you want without being tied to a home and without the ability to add new containers by a user. It is still being worked on albeit slowly as I do have a job and other things to do besides working on a mod non-stop. The newest iteration is in the testing / tweaking phase. You are welcome to see if it works for your needs. Please test either on a new game or be prepared to revert to a save made before adding the mod in case you decide that it is not for you. Inventory Management System - Rebuilt. The version available transfers the formlist in one go. The version being tested cycles the formlist instead and has avoided stack dumps so far. General Stores is a framework which does attempt to do most of what you want. I do not think it can handle new containers and the activators have to be placed in the CK as the mod is only a resource rather than a standalone functional mod. It does, however, have a listing of mods which use it and such may give you additional options to take a look at. Link to comment Share on other sites More sharing options...
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