LegoManIAm94 Posted January 20, 2014 Share Posted January 20, 2014 I updated my controller mod. If you get Xpadder you can now use the joysticks and a button to select things in menu and x to drop and use the mouse much less. http://www.nexusmods.com/oblivion/mods/28902/? Link to comment Share on other sites More sharing options...
thomriis Posted January 24, 2014 Author Share Posted January 24, 2014 Thanks a lot :smile: Had a problem with the cursor keept moving, This is way better :thumbsup: Link to comment Share on other sites More sharing options...
EvilMetro Posted September 14, 2014 Share Posted September 14, 2014 (edited) This is what I did: R1/Right Shoulder = Left ClickL1/Left Shoulder = Right ClickR2/Right Trigger = Cast Spell [C]L2/Left Trigger = Grab Item (Z)//Left Shift (not toggled) -- I binded this button to left shift so I can delete stuff from the item menu, I used it on this button because grab is the least used and least important function. Cross/A = Interact (E)Circle/B = Inventory/Journal (Tab)Square/X = Draw/Sheath Weapon [R]Triangle/Y = Jump (Space) Start = Pause Menu (Esc)Select/Back = Wait Menu (T) Left Analog Up, Down, Left, Right = Walk Up, Down, Left, RightRight Analog Up, Down, Left, Right = Look Up, Down, Left, Right L3/Left Analog Click = Sneak (Ctrl)R3/Right Analog Click = First/Third Person (F) D-Pad Up = Scroll UpD-Pad Down = Scroll DownD-Pad Left = Quick Save (F5)D-Pad Right = Quick Load (F9) After extensive trial and error, this seems to be the perfect configuration (for me, anyway). No special mods needed and the only function you're losing are hot keys. Also, I use a PS3 controller with Better DS3 and Xpadder. I realize this post is a year old but I felt this would be helpful to the many people who still play Oblivion today. Edited September 14, 2014 by EvilMetro Link to comment Share on other sites More sharing options...
JamieTbrown Posted January 28, 2015 Share Posted January 28, 2015 Strangely disabling the built in controller support by changing the .ini file (busejoystick=0) does not actually work for me, controller support functions as per normal (i.e awfully) . its really weird. Does changing your local content some how no longer have any effect? Link to comment Share on other sites More sharing options...
thevoicewithin2005 Posted April 28, 2015 Share Posted April 28, 2015 Doesn't work for me. Have some button conflicts after following directions:A= does nothingB= journal + attackY= jump + castX= block +ready weapon Any ideas?I know this was a while ago but I am having button conflicts and my busejoystick is set to 0 Link to comment Share on other sites More sharing options...
pyrotx Posted September 27, 2015 Share Posted September 27, 2015 Reply to jamar3030 , post number six. I had the same problem, where one button would do multiple. the solution is that there are multiple tabs in the controls menu of oblivion. And all of them are always active, so make sure in the controls menu in options, each button does the same thing in each tab. Or if you want each button to do multiple things just go crazy. But it isn't a problem with Xpadder or ini settings, just your in-game settings. Link to comment Share on other sites More sharing options...
pyrotx Posted September 27, 2015 Share Posted September 27, 2015 I am having a problem with the 8-directional moving. Basically 4-directional movement works just fine, but whenever I try to move diagonally my character is set to a walking speed instead of running. This happens whether I do or don't use xPadder. I have also tried setting the xpadder left stick to 4-directional so that I can never move diagonally, but that doesn't work. Any Ideas? Also I can't get the quick select menu to work with an 8 button D-Pad setting, only the first four buttons on the D-Pad work and select the first for slots, does anyone have an Xpadder set up for this? My xPadder settings for Xbox 360 controller:A = space, jumpB = B, journalX = X, Sheathe weapony = y, activateLeft Bumper = Left Shift, CastRight Bumper = Right Shift, I forget if I even used this one.Left Trigger = Left Click, Bock and left mouse click.Right trigger = Right mouse, AttackRight stick click = R, Change viewLeft stick click = L, SneakStart = esc. Start menuBack = M, Wait menu. Link to comment Share on other sites More sharing options...
AtomForce Posted June 10, 2016 Share Posted June 10, 2016 Hi oblivion fans. This has bugged me for a long time, But its really so obvious if you think in logical terms with the button mapping in oblivion :geek: To get the controller working properly you need : a xbox 360 wired controller ( to get the L&R triggers to work) + Xpadder supporting your kind of windows (Xpadder only support the 360 controllers triggers) Download Xpadder and make sure that your controller is plugged in when installing it,Go into your oblivion folder and locate the oblivion(default) ini file,Find the line named busejoystick =1 and change it tobusejoystick =0 to disable all joystick support, cause oblivion offers some kind of stupid semi support for their 360 controller and makes it interfering with the mapping from Xpadder (save and close the ini file). if you dont have any save games yet, Launch the game and make one (in some cases oblivion wont recognise Xpadder if you dont have one) use your mouse and skip the intro with esc, save your game and close it REMEMBER NO MAPPING YET!!!! The trick here is only to map the keyboard and mouse functions (The joystick option in the control menu should no longer appear ) 1 first of all you should check the default keyboard and mouse controls in the control menu and make sure they are like this. Forward = WBack = SSlide left = ASlide right = D Attack = empty (press esc to delete command)Activate = spaceBlock = L - AltCast = CReady Weapon = FSneak = L - ctrlRun = L - ShiftAlways run = caps ( No need to configure with xpadder)Auto move = Q ( No need to configure with Xpadder) Jump = EChange View = RJournal = TabWait = TQuick save = F5 (no need to configure with Xpadder)Quick Load = F9 (No need to configure with Xpadder)Grab = Z PHEEW , Close your game and launch Xpadder. 2 : Xpadder is really easy to use, Select new layout, Check the box for the L-analog stick and move it left and up (The same goes for your R-analog stick)Check the box for the Directional pad,Follow the instructions and press it in all directions.Check the box for the buttons and press every button available on your controller Y,X,A,B,LB,RB,LT,RT,BACK and START DONT PRESS THE TRIGGERS YET!!!Check the box for the triggers and press L trigger and then right trigger, All buttons mapped Remember that you can drag the icons so they look similar to your controllers layout. SAVE YOUR LAYOUT FOR HEAVENS SAKE AS OBLIVION OR LOLLIPOP (WHATEVER YOU FANCY) :D In case everyones still awake at this point we finally come to the last part YEEP mapping the keyboard and mouse controls with Xpadder. Do This Launc Xpadder of course and press the icons on the layout,Enabling you to choose the inputs on the keyboard layout ( Remember to drag the LT button into the L - Analog stick icon (and do the same with the RT button) HERE GOES!!! L - Analog stick up = W ( Move forward)L - Analog stick down = S ( Move back)L - Analog stick left = A ( Slide left)L - Analog stick right = D ( Slide right) Now locate the little icon in the SE corner, Left click it and move the slider to the left and set it to 25% Deadzone. R - Analog stick up = Mouse move up ( Move cursor up)R - Analog stick down = Mouse move down ( Move cursor down)R - Analog stick left = Mouse move left ( Move cursor left)R - Analog stick right = Mouse move right ( Move cursor right) Click on the icon located in the SE corner, Left click it and move the slider all the way down to 1% Deadzone, Then click advanced settings and set emulation speed L-R to 69 and U-D to 69. LB = C ( Cast)RB = L - Shift ( Right click it and choose toggle) Enables Run and Walk modeL - Trigger = left mouse button ( Attack)R - Trigger = right mouse button ( Block)L - Thumb = CTRL - L ( Right click it and choose toggle) Enables Sneak mode on-offR - Thumb = Z (Right click it and choose toggle) Enables Grab mode on-off Back button = T ( Wait)Start button = Escape ( Options menu)Y button = E ( Jump)X button = F ( Ready weapon)A button = Space ( Activate)B button = Tab ( Inventory) D - Pad up = R ( Change view)The other directions on the D - Pad have not been set, So if you miss some shortcuts or commands youre free to set them as you like, This is as close as you get to control oblivion with a controller, Minor drawbacks are of course that you have to use the cursor to scroll through your inventory,And if you want to drop items you have to pointthe cursor on it,Hold the attack button and drag it out of the window to get rid of it. Hope you can use my setup and sorry if my spelling seem a bit odd, :D THANK YOU SO MUCH! I cannot believe I overlooked turning the joystick off in the ini file! Everyone has been saying Xpadder works great, so I decided to get it - but noticed everything was ganky as all get out in-game. My issue was just changing that one damn value! I guess it was sensing both controller and keyboard therefore activating things TWICE, plus if this value is not changed, walking/running is all over the place if not impossible. It's not perfect (in comparison to native console controls), but I lean forward at a desk all day at work - it's nice to be able to lean back and relax with a controller in my hand after a full day of that. Sorry, I know this is a really old thread that has been addressed time and time again, but I couldn't just scroll through without saying thank you, so thank you! :) Link to comment Share on other sites More sharing options...
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