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Textures are fine in NifScope but are messed up in game


who101

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Just So I know we are on the same page and you have not missed anything, this could also be the problem.

So here's a refresher incase you DID miss something,

Being that ttw is the override, make sure the archives are "ttw" are loading last.

Make sure the mesh files are matching your edits.

 

infiltrator-3.png

 

infiltrator-2.png

 

infiltrator-1.png

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im not sure what you are trying to show me. i opened the archives in bsa browser and it all look eactly like what you have there. When i made the edits i extracted the default meshes from the archive in the first place, all the texture paths and stuff are unchanged.

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The screen shot depict the ttw installation data. Not the raw games data,

Tools used. https://www.nexusmods.com/skyrimspecialedition/mods/1756

 

You can't use the default code due to TTW changes.

So there's the tool to be used.

I use Mo 2 version 6.1 Encase your wondering to Isolate my installations.

There are newer versions but I choose to use 6.1

 

Both Game folders are untouched here. TTW holds all the content required.

So basically I have the choice of vanilla games or TTW at the click of the mouse button.

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Your mesh file has NO animation in it.

The file "calls" for animation. The Original has Animated Magazine.

Due to the edits you made if any OR using the Fallout 3 GOTY version of that file breaks the TTW functions.

I fixed the UV's for you and added the correct Animated mesh file required for TTW / FNV functionality to render the mag in game.

 

now if it works? great. IF not ? well we 'll look more into it.

My PM is now maxed out.

Use the invite for direct messaging ON Discord.

 

Kitty Black.

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