hoax2 Posted January 24, 2009 Share Posted January 24, 2009 Hi all, im pretty fresh (read: noobie) and Im making a new addiction, i've been copying the vanilla examples like Jet/Buffout: When my player becomes addicted I get a message like “You are addicted to ChemName” and the red screen overlay fades out, which is ace! But when my player is suffering the effects of withdraw I get no message or white blur effect like the vanilla addictions, the withdrawal effects just silently happen and can be viewed in the pipBoy. Any ideas? Also does anyone know how to induce an addiction or sedate a withdrawal with a script? I can't find an in game example, it all seems to be controlled by indigestible items... I'd love some help here! Link to comment Share on other sites More sharing options...
hoax2 Posted January 25, 2009 Author Share Posted January 25, 2009 i got a reply over on the Bethesda forums:Maybe it will spark some conversation / thoughts here Link to comment Share on other sites More sharing options...
GodofAlcohol Posted January 26, 2009 Share Posted January 26, 2009 read the thread, only thing I can tell you so far:"Player.AddSpell WithdrawalAlcohol" doesn't work. Try "Cast WithdrawalAlchohl Player" And you need to attach the UsageMonitor UMON to any ingestable in order to have the visual I think. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.