BlackZero500 Posted March 24, 2021 Share Posted March 24, 2021 Hi there. Im absolutley Furious with the Settlers. No one is doing its job. Always walking around instead of being behind their counter, often somehow not doing enough plants. Frustrating. I have mods so the shop is open 24/7, tried one that supposedly should force them to be there 24/7, tried the Sweatshop mod and nothing helps. Also i used a mod to increase the maximum Food a Settler can process, so that one Settler should be able to manage about 40 Plants. But strangely some do that, and many dont. I do not know why that is but im at my limit. So my idea was a Shop/Plant that you can build that has a build in NPC with it that cannot walk away on any circumstances because its part of the Build shop/plant. Is that even possible? It would make managing settlers so much easier. Link to comment Share on other sites More sharing options...
mauvecloud Posted March 25, 2021 Share Posted March 25, 2021 The mod "Vault 88 - More Vault Rooms" includes vending machines that can provide food/water resources for a settlement without requiring a settler assigned. As far as shops, I came across one called "Munitions and Medical Vending Machines", but I haven't tried that one myself. Link to comment Share on other sites More sharing options...
BlackZero500 Posted March 25, 2021 Author Share Posted March 25, 2021 Thanks for the Input. Sadly i already tried the "Vending Machines" Mod you are Talking about, it is a nice try but not what i wanted. Also i do not really care about the Food level but more about the Harvestable Crops. UPDATE: I found the error that caused the Settlers to not do what they were supposed to. The mods like Sweatshop and Baby dont run away do only alter the Standard Settlers, not those spawned with Better Settlers. So i decided i could live with Potatofaced Settlers and deactivated better Settlers. Now everything is working. Link to comment Share on other sites More sharing options...
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