johnnylump Posted May 4, 2013 Share Posted May 4, 2013 @ Amineri Two notes: * I entered the changes without the one to XGFacility_Hangar.GetAvailableBay, which I think only impacts what appears in the home base garages. I still get incongruent appearances of interceptors in those garages, but they do show up sometimes. I believe you reported the garages weren't working consistently with interceptor status even with this change. What is your expectation of the purpose of this change? I debated changing the 4s in SetHangerShipsForKismet and UpdateHangarBays to 6s, but haven't tried it. * Also, interesting difference in terms of screen fit for my machine -- consider this feedback for future UI changes.http://cloud-2.steampowered.com/ugc/540707602989478441/7F7BD65849220620244A2A774423D644815F5B46/1024x819.resizedimage Link to comment Share on other sites More sharing options...
Amineri Posted May 4, 2013 Author Share Posted May 4, 2013 Is that more of an issue with aspect ratio, do you think? Definitely something to keep in mind, that something that fits vertically in a 4:3 aspect ratio may not fit in a 16:9, and that something that fits horizontally in a 16:9 may not fit into a 4:3. I wonder how the soldier selection screen is handled, then, since my soldier select appears to take the entire width of my screen, even at 16:9... ---------------------------------------------- Regardin the interceptor bays ... my display is really glitched up. With 2 Firestorms and 4 Lightnings, it shows the two Firestorms in bays 1 and 3, bays 2 and 4 are open but empty, and there is a Lightning hanging in the air in the middle of the hangar, floating above the Skyranger.It's currently low priority for me right now to fix, since it doesn't significantly impact gameplay, but I have it noted on the "Known Issues". Feel free to continue to mess with it and update the wiki page if you find anything more :) Link to comment Share on other sites More sharing options...
johnnylump Posted May 4, 2013 Share Posted May 4, 2013 Right, I'm 4/3. On squad select the six boxes at the bottom also fill most of the bottom of the screen:http://cloud-2.steampowered.com/ugc/542941821035893908/F66422BFC71799F4051C950DCC8282147C8922F4/ For the floating interceptor, I would suggest removing with the GetAvailableBay hex change -- leaving the max at 4. I believe that will fix it. I haven't bought any Firestorms yet, but the Ravens just kind of move in and out of the four garages as they see fit. Link to comment Share on other sites More sharing options...
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