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xOBSE v22.0 released


KatsAwful

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https://github.com/llde/xOBSE/releases/tag/22.0

Global:    - Added an AppVeyor CI. Build will be pushed from AppVeyor instead of using a local build.    - This should also fix the slow start some people are experiencing, while keeping the CRT statically linkedFix/Changes:    - GetByOpcode was using a linear search (O(n)) for know opcode, reimplement to constant time (O(1))    - Add a check for parentCell in GetParentCellOwner command. Should fix a CTD when the parentCell is NULL    - Rewrote InventoryReference and ContainerForLoop code. Should fix some memory leaks and items that weren't removed properly from the containers. Also fix a crash when iteratating the inventory in menumode while having a soultrap event handled      -Fix an issue with GetActiveMenuElement where it wasn't working on keyboard selected elementsAPI:    - Decode more arguments for RemoveItem    - Add 10 arguments ThisStdCall    - ExtraContainerChanges use tList for objList field, instead of rolling specialized version of a linked list everytime     - General fixes to tList and its Iterator class    - Add Tile::GetContainingMenu member function, thanks @DavidJCobb    - Some bits of PlayerCharacter from @EchoEclipsePluginAPI:    - Add a TasksInterface, to enqueue functions to operate on the OBSE mainloop.
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I ran into some problems as the game crash when the message

OBSE is now upgraded from v21 to v22

So the first save I tried, the screen frooze and the second, where I tried to load a save I made in a tiny cell, the game CTD. I installed 21.8 again and everything works great. I make a report at Github. Otherwise it seems to load a bit faster. :wink:

 

Edit:

Ticket added.

 

I do think more should test it for sure, to see if I am the only one with this problem or not. We all have different mod setups and if it works for you and Idle, it should work for more players. I do have loads of OBSE plugins installed.

 

I did notice 2 new files in the package, 2 pdb files, which I manually removed when I reinstalled 21.8.

Edited by Pellape
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Idle might have found the cause of the problem, after I ran CobbCrashLogger and a debug version of v22 and send him the logs.

Edited by Pellape
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