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A question on importing FBX to max


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Hi all. I finally have the capability to create animations. Though I have run into an issue with importing fbx to the rig in Max.

I have followed the guide though when I import the fbx the mesh conforms to the animation (sort of) and yet does not control the bones. The mesh is also twisted and does not appear to have picked up the spine transforms. I run the disconnect script several times and still the animation does the same thing.

Anyone know what I am doing wrong?

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