Moksha8088 Posted March 27, 2021 Share Posted March 27, 2021 Total Plugins - 217Active Plugins - 206Total Mods - 274Installed Mods - 262Active Mods - 247 Link to comment Share on other sites More sharing options...
IsharaMeradin Posted March 27, 2021 Share Posted March 27, 2021 (edited) Active plugins -- don't let them exceed 254 (including game ESM files -- not including "light" plugins)Total plugins -- if your active plugins hit the 254 limit, remove the inactive plugins as it can cause issues. Total mods / Installed mods / Active mods -- any amount of non plugin mods, plugin mods must not exceed the active plugin limit SKSE DLL plugin mods -- unknown if there is a limit EDIT: Some standard plugin mods can be converted to light plugins. Other standard plugin mods can be merged with certain utilities. These methods can help reduce the plugin count and thus allow more plugin mods to be usable. Edited March 27, 2021 by IsharaMeradin Link to comment Share on other sites More sharing options...
Moksha8088 Posted April 4, 2021 Author Share Posted April 4, 2021 Active mods are at 249Active plugins are at 208. Which is the important number in deciding if I can I safely add a Shaggy Cow mod? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 4, 2021 Share Posted April 4, 2021 The active plugin number. It is less than 254, you can add more if you desire. Link to comment Share on other sites More sharing options...
Wolfpack49 Posted April 10, 2021 Share Posted April 10, 2021 Some mods can be flagged as ESL in xEdit to give you back some slots. Link to comment Share on other sites More sharing options...
anjenthedog Posted April 10, 2021 Share Posted April 10, 2021 Some mods can be flagged as ESL in xEdit to give you back some slots.yup, and if you use Vortex, they can often be converted to what Vortex calls light (ESL or defacto ESL) by simply clicking a button from the plugin tab's side panel. Link to comment Share on other sites More sharing options...
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