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how many mods can u run


Chibakun

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i like alot of the mods u all r making (keep up the good work) :D

& i use alot at the same time, but some dont work at all with alot in.

by their self they work fine, its the number im using.

i use fomm, but it seems to happen in the regular game launcher to.

is there a limit to the number of mods u can use at once?

i try to make sure theres not going to be a clash between mods.

i like to add alot of the new houses & bunkers & such, along

with weapons & armor.

ive looked for a different mod manager but no joy:(

is the a way to use all mods u put in?

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There is no limit but alot of the mods dont work well or at all together, this game is very touchy about mods and you really have to pick and choose the mods you really want. Alot of mods will cause problems if you try to use them together so it can be some trial and error to find which ones work together and which ones dont.

 

Start small, dont use mods that change the same thing, like two mods that change the shotgun for example, and just use the ones you really want then add one at a time

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I'm running about 50 something right now with no conflicts, you just need to watch what you download and think if any of the things you are download could conflict with another mod you have. Like you clearly can't access an item modded into Moria's shop if you have a mod that removes Megaton and all its NPC's from the game world.
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