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Does it need bones?


scotty94

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Hey I'm having a bit of trouble with a simple mod I'm doing, basically I want to put a stealth boy on a piece of armor, now I can view it in the GECK when I add it to the game, but when I view the piece of armor on an npc, to see how it fits, the stealth boy disappears, and I have know idea what's causing it, does it need a bone or am i doing something wrong?? everything is done using nifskope and the geck, if someone could help that would be awsome, thanks =]

 

It goes on the right fore-arm.

 

 

Edited by scotty94
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If it moves with one or more bones (which I assume it does), then yes - you have to associate it with the appropriate skeleton bones.

I'm afraid I can offer little to no more help on how to sort this out. I only know how to replace existing armor parts.

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I didn't test this. I just copy and pasted the skin modifier from the wristband to the stealthboy so assuming the skin modifier from the wristband was correct then this should work fine. Let me know if it doesn't and I'll use a working skin.

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