Aragingmonk Posted March 30, 2021 Share Posted March 30, 2021 Do not change the name of or create a mods folder in the archive section as CDPR stated. We have been down this road with Bethesda and I can prove it. Open your Skyrim SE folder and you will find a "mods" folder. That folder is created by Bethesda and is linked to Bethesda.net paid mods program. If you never bought a mod from Bethesda.net the folder will be empty. None of you NMM / Vortex mods are in it. If you bought mods from the Bethesda store they will be in that folder. I am not saying CDPR are going to sell mods. But they said modders can monetize their work, which I don't have an issue with. They (CDPR) want a "mods" folder in the archive section and the patch was suppose to place it there. So it was intended to be attached to the Redenginelauncher. CDPR has a ton of stuff to fix in this game. No dlc's have dropped and people are not playing it like they did. But they want to address a mod folder?????? I would keep loading the mods as you had been before the 1.2 patch. But you do what you want. Link to comment Share on other sites More sharing options...
SynthetiXxX Posted March 30, 2021 Share Posted March 30, 2021 What a load of crap Link to comment Share on other sites More sharing options...
Aragingmonk Posted March 30, 2021 Author Share Posted March 30, 2021 What a load of crapThank you for the in depth, well thought out explanation of where I have errored in my thinking. Link to comment Share on other sites More sharing options...
Wintceas Posted March 30, 2021 Share Posted March 30, 2021 What a load of crapIndeed. And hysteric. Link to comment Share on other sites More sharing options...
00JohnD Posted March 30, 2021 Share Posted March 30, 2021 I mean, if you don't want your mods to function than sure. Link to comment Share on other sites More sharing options...
Aragingmonk Posted March 30, 2021 Author Share Posted March 30, 2021 I mean, if you don't want your mods to function than sure.Except, I loaded in Cyber engine tweaks as per instructions. Not in the archive folder. Loaded my mods in and my game runs normal. Some mod makers will redirect their mods to the archive folder, yes. I will download them manually and redirect them to where they actually belong. Link to comment Share on other sites More sharing options...
aonach Posted March 30, 2021 Share Posted March 30, 2021 Although, it isn't working for me. What's your secret? I mean, if you don't want your mods to function than sure.Except, I loaded in Cyber engine tweaks as per instructions. Not in the archive folder. Loaded my mods in and my game runs normal. Some mod makers will redirect their mods to the archive folder, yes. I will download them manually and redirect them to where they actually belong. Link to comment Share on other sites More sharing options...
Aragingmonk Posted March 31, 2021 Author Share Posted March 31, 2021 Although, it isn't working for me. What's your secret? I mean, if you don't want your mods to function than sure.Except, I loaded in Cyber engine tweaks as per instructions. Not in the archive folder. Loaded my mods in and my game runs normal. Some mod makers will redirect their mods to the archive folder, yes. I will download them manually and redirect them to where they actually belong. I have no clue how you are installing your mods. But I use the Cyberpunk 2077 Mod Manager. Cyber Engine tweaks has a mind of its own. I can uninstall it with the mod manager but stays in the game file. This causes it not to run at all when I update or the game crashes. So I uninstall engine tweaks in mod manager. Then go to the game file and open bin / x64 / plugins and physically delete "cyber_engine_tweaks" and "cyber_engine_tweaks.asi". Then I installed the updated Cyber Engine Tweaks using my mod manager. For my mods I downloaded manually and placed the in a folder. Used 7zip to extract if the mod has no file structure or one that doesn't match I make the file structure bin \ x64 \ plugins \ cyber_engine_tweaks \ mods and place the base mod in that last folder. Then I delete the original download and any (extracted) trash that was left over from it. I then turn my file into a 7zip and use the mod manager to install the converted version. Link to comment Share on other sites More sharing options...
Aragingmonk Posted March 31, 2021 Author Share Posted March 31, 2021 UPDATE!"This has nothing to do with cyber engine tweaks. It's for archive mods. All you have to do is rename the previous patch folder that you had your archive files in to mod and they'll work.Cyber engine tweak mods still go in the bin\x64\plugins\cyber_engine_tweaks\mods folder like they did before.I repeat, this has nothing to do with Cyber Engine Tweaks. If you have an issue with cyber engine tweaks, join the discord and post in the CET-Support channel.Also has nothing to do with redscript. Those files still go in r6/scripts" https://www.nexusmods.com/cyberpunk2077/mods/107?tab=posts&BH=0 I loaded all of my mods in one location as I would with any other game that I have modded. ALSO, for those of you that stated my original post "crap", etc... Mr. MattyPlays reported today that CP 2077 was intended to have microtransactions but "it got cancelled". In English that means placed on hold until they sort their mess out. Take care and happy gaming. Link to comment Share on other sites More sharing options...
SynthetiXxX Posted March 31, 2021 Share Posted March 31, 2021 What you're not telling readers of this is that CDPR had planned micro-transactions for the multiplayer version of Cyberpunk, not with singleplayer. With CDPR re-considering their goal with Cyberpunk multiplayer, their multiplayer micro-transactions are also being re-considered. I stopped taking MattyPlays seriously back in 2017 Mod authors don't haphazardly decide where their mod should be installed. Cyber Engine Tweaks went in Cyberpunk 2077\bin\x64 because it hooks into the game and injects itself and subsequent add-ons dependent on CETs.Redscript does this too, however with a different method.Every other mod is typically an archive file that the game will only recognize and load in the archive\pc\mod folder, previously the archive\pc\patch folder. This weird projection you're going on about is just silly. Link to comment Share on other sites More sharing options...
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