PsyberTech Posted March 30, 2021 Share Posted March 30, 2021 Being so used to handling plugins in games like ARK I have been installing them the same way on my 10 Valheim servers... O.o Now that I understand that most are client side only, I could really use some words of advice as to understanding what actually needs to be on the server side only. Many thanks for your assistance. -Psyber Link to comment Share on other sites More sharing options...
PsyberTech Posted April 2, 2021 Author Share Posted April 2, 2021 No one knows? Link to comment Share on other sites More sharing options...
billwerth2 Posted April 3, 2021 Share Posted April 3, 2021 Being so used to handling plugins in games like ARK I have been installing them the same way on my 10 Valheim servers... O.o Now that I understand that most are client side only, I could really use some words of advice as to understanding what actually needs to be on the server side only. Many thanks for your assistance. -Psyber I'm kind of new here. I have wrote mods for other games, so maybe I can shed a bit of light on this. All mods are different. If you are using Vortex to install mods, as far I know, it only installs client mods. So if it has a vortex install, that is a client mod. 99% of the mods here are client side only. If they have a server side, the two I've seen like that (Valheim Online and Valheim Plus) will have instructions to indicate that they are installed on both the server and the client. Now the same mod may be installed on both the server and the client, or a different version may be used for the client. Some mods that have a server and client install can still be used only on the client if desired. Valheim Plus is like that. This game is a bit different in that the server is there mostly just to allow communication between the clients. Say two people are logged into a server, they communicate like player one <--> server <--> player two. The server just passes the data between the two clients so that they stay in sync. Player one places a wall, that data is sent through the server to player two which then gets their copy of the world updated to show the wall. The world is of course stored on the server in this case and is the master copy. Link to comment Share on other sites More sharing options...
Recommended Posts