vergone1 Posted March 30, 2021 Share Posted March 30, 2021 Hello! So I have a mod with a custom character model that takes up the mask slot, there is a patch for the mod, but it only disables the masks in very few items like the reading glasses for example, but still leaves a lot of stuff that im unable to equip, like the radiation or Chinese stealth suit. From what ive gathered, I need to disable the masks of these helmets/suits in a program called GECK, or xEdit. Im pretty new to modding, and I attempted to learn geck but just couldn't figure out what the hell I was doing, so If anyone knows how to use geck, send me a message and ill give you some more details. Hope I can find someone who can help, thanks! Link to comment Share on other sites More sharing options...
JimboUK Posted March 31, 2021 Share Posted March 31, 2021 A link to the mod would help, it might just be a case of switching it to another slot. Link to comment Share on other sites More sharing options...
vergone1 Posted March 31, 2021 Author Share Posted March 31, 2021 A link to the mod would help, it might just be a case of switching it to another slot. Its for the vulpine race mod, and yeah that's what I was thinking too if that's possible, but as I said I have no clue how Id be able to do so. Link to comment Share on other sites More sharing options...
dubiousintent Posted April 2, 2021 Share Posted April 2, 2021 There are at least two "vulpine race" mods on the Nexus, and that is only assuming you got it here. A general description is not a "link". The latter tells us exactly which mod you are talking about, regardless of site. * See "How to markup images (etc) in forum posts and comments" article for how to use "Link tags", etc.. -Dubious- Link to comment Share on other sites More sharing options...
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