Miekkas Posted May 1, 2013 Share Posted May 1, 2013 (edited) Hello everyone,Skyrim is going to be my first Elder Scrolls game on the PC, and to say the least, after reading everything about mod installation and compatibility, my head is swimming. However, I think I have narrowed down the mods I wish to install. I understand that the default loader displays what loads first from bottom to top, ...but I am still confused as the exact or at least best order I should be loading them (and compatibility). I plan on using BOSS as an aid, but it is not foolproof, so I want to try and avoid hours of trial and error.Here is the list of DLC, mods, etc I would be loading in the order I *think* they are supposed to be in priority based on the Standard Mod Manager: Player HeadtrackingMagic DuelDuel Wield ParryingDodge ModSpouses Can Live EverywhereMoonpath to ElsewyrPlayer Home Map MarkersRiverside LodgeGleaming FallsDragon Falls ManorDeus MonsThe AsteriaBuild Your Own HomeHearthfire (maybe; I know the follower commands of this DLC will be disabled as a result, but AFT allegedly has better commands anyways; does it prevent you from furnishing your home or anything?)ATFiNPCfix or Interesting NPCs FMC?Dovahbear CompanionVilja3DNPC/Interesting NPCsAmazing Follower Tweaks Or Ultimate Follower Overhaul (I cannot decide; AFT is allegedly better, but OFO is more compatible with INPCs and Hearthfire?)UFO Dawnguard AddOnUFO Heartfire AddOnConvenient HorsesPets of SkyrimBirds of SkyrimBandolierWearable LanternsCloaks of SkyrimImmersive ArmorImmersive WeaponsApocalypse Spell PackageComplete Crafting OverhaulWeapons and Armor FixesWeapons and Armor Fixes.espSmithing Perks Overhaul - Balanced VersionLost Art of the BlacksmithWeapons and Armor FixesLegend of Zelda Majoras Mask Moon (Just for fun haha)Footprints - AshFootprintsClimates Of TamrielEnhanced NightWATERFlora OverhaulStatic Mesh ImprovementSkyrim HD 2K TexturesSneak ToolsAchieve That!A Quality World MapSkyUIUnofficial Hearthfire PatchUnofficial Dragonborn PatchUnofficial Dawnguard PatchUnofficial Skyrim PatchDragonbornDawnguardSkyrim Additionally, I heard some mods are incompatible and while others require SKSE. Is this true? Any other mods folks would recommend?Thanks for any help you can offer! Edited May 1, 2013 by Miekkas Link to comment Share on other sites More sharing options...
arotished Posted May 2, 2013 Share Posted May 2, 2013 SkyUI requires SKSE and from my own experience you will meet many problems with that mod list... Link to comment Share on other sites More sharing options...
prod80 Posted May 2, 2013 Share Posted May 2, 2013 I would drop the part where you *think* this is the correct order... because I know for fact some mods in there are on a wrong place :)... please read through each of those mods pages... many authors will say where it should be loaded. Here is some more info on load order;http://forums.nexusmods.com/index.php?/topic/906023-aops-dangerous-file-list/?p=7264168 Here is what I think about load order; Hey,It doesn't really matter as animation scripts (should not) don't touch textures and the other way around... the only real attention point is when you install for instance a flora mod (SFO.. a big overhaul..) and later you want to replace certain trees with something else, that you have to install that tree mod after the overhaul and choose to overwrite and it needs to be (if it has an .esp) lower in your load order just to be save. You must take special care with mods which you know will try and modify the same object or space in the game (can be textures to animations). another example is for instance a combat mod which says it improves combat and makes it feel more real... fine, reads good..! who doesn't like it? But right under it you can read that it also add a very few 'experimental kill moves' .. cool, great... but what? I already have a killmove mod... that should raise a big red flag and in such a case see if there is a version without this experimental feature so you avoid having conflicts.either way, I guess you've read some posts about load order, and what BOSS does... BOSS is nice but it's only a rough estimation of your order, or what it should be... after BOSS sorting you will mostly still have to move stuff manually. Try and group similar items going from large overhauls to small changes and then to the next group... try and start with environment changes (textures) and flora... armors and weapons... after those go for lighting and weather, then water. then everything related to characters, and try and end with scripts or mods that overhaul perk systems and so on (like Skyrim Redone)... Example;[MAIN GAME ESM's][ADDITIONAL ESM's][sKYRIM Unofficial patches][Texture pack 1][Texture pack 2][Mesh improvments][Flora pack][Flora extension pack][i love these extra trees pack][My towns texture overhaul][My other town texture improved][This tiny mod to put a book on a certain table][Weapons 1][More weapons][badass armor][Lighting mod][Weather mod][MyWater pack][big nasty evil eyes mod][smelly feet mod][Crazy real combat script][sign lalala whenever you enchant an item script][Jump around like a jellyfish killmove script] You basically want your most tricky mods (heavy scripted ones) as low as possible to make sure they do not accidentally get overwritten by some other mod causing instabilities or scripts not working properly.You also should use a mod management tool like NMM or the likes, and what you definitely should NOT do is add 100 mods at once... try make smaller steps and before installing any new mod on a stable game make a save through console with command save "stable_before mod XYZ" this way when you notice the mod makes your game do weird things (CTD/load screen hanging/etc) you can safely remove the mod and refer back to your save point where that mod was not installed.... you simply cannot continue your current save game after uninstalling a mod that made stuff crash... perhaps 1 time you can (but nothing is certain) but its a start for disaster which will be close to impossible to track back later on. Save games remember everything that has happened before, including mods which are not there anymore... so this causes issues when your game is trying to access something that doesn't exist ... or perhaps your current save game was stable after uninstall (yea you didn't want to lose progress so you choose to continue) but then 2 months later you add a new mod that started to conflict with this very very old mod which has been removed a long time ago and things crash and you don't know why and there wont be anyone who can tell you why because hey... we cannot look into your save games or see in them what has happenedWhen going for mods, try and use only the well known ones... always read the comments for problems, always make sure there is a clear uninstall process given by the author. If you already see people having issues and it's a scripted mod without any clear "what does it do and how can I uninstall it" description, or it's a new mod which is not known yet, do yourself a favor and just don't installAs for your comment on the unofficial patches; yes get them for each DLC you have, and Skyrim of course. They need to go as high as possible in your load order, and in the correct order as the author tells you on the mod pages.As for the installation order.. that should be the same more or less as your load order... so you start with unofficial patches, environmental overhauls and textures, to weapons/armors, to lighting & weathers, waters, bodies, animations, quests or scripts.Okok, lot of warnings... but heck... I can tell you that it's mostly perfectly save to enable/disable the following kind of mods on your save games; textures, weapons, armors, skins, eyes, hairs, or other bodyparts, lighting, weathers.What you really have to watch out with is when mods have scripts; killmoves, special animations, quests, NPC's, sounds, game overhauls (perk systems, skills) and anything that adds files to the folder 'scripts' in Data. Or when a mod changes the already existing scripts in Skyrim.I hope this helps. Cheers You can also use BOSS to sort your list "more or less" and do manual changes after it;http://skyrim.nexusmods.com/mods/6 I see some mods in there that do script changes... I would suggest you take care with those. DO NOT ENABLE ALL THOSE MODS AT ONCE. Go step by step, or group by group (like all texture mods or all weapons&armor). Make sure you have backups in save games before you install any new mod. Link to comment Share on other sites More sharing options...
Miekkas Posted May 2, 2013 Author Share Posted May 2, 2013 Hi arotished and prod80,First, thank you for the help on this.In regards to the mods themselves, I did some digging as advised and noticed that iNPCs and ATF/UFO are pretty conflicting right now andFlora Overhaul and WATER can be a little brutal on your system apparently too, but the system I have will be pretty powerful Smithing Perks Overhaul and Weapons and Armor Fixes have not been updated to work with Dragonborn DLC....To Be continued.... Link to comment Share on other sites More sharing options...
DarkRose93 Posted December 13, 2013 Share Posted December 13, 2013 Skyrim is a 32 bit program which means even with an amazing system the game will crash if it exceeds the limit the game itself puts on it. At least this is as I've come to understand/ I could be wrong I'm new to skyrim as well Link to comment Share on other sites More sharing options...
newsteam Posted February 23, 2014 Share Posted February 23, 2014 Hi im having some crashing issues, could anyone help with my load order: Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espFalskaar.esmUnofficial Skyrim Patch.espUnofficial Dawnguard Patch.espHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espchesko_frostfall.espdragon soul relinquishment.espSkyUI.espdragonpriestmaksenhanced.espkonahrik_accoutrements.espdremorathrall.esphunting in skyrim - no perks.espthe void walker.espUndeath.espauriel's bow improved.espConvenient Horses.espSuperjump_2x.espBrevi_MoonlightTales.espWerewolfMastery.espApocalypse - The Spell Package.espmidas magic expanded.espp1flyingring1.espShoo_WTFShout.espelaborateenchantments.espskill smash - better guardian stone effects for faster leveling.esplarceny - pickpocketing remastered.espff_fantasyfollowers.espaedra's might.espuniquemasksofskyrim.espinvokerballs.espwinterholdmagicpillarbonuses.espduskbreaker.espmaster dragon aspect.espsssspellmod_#1.espVLW_Hybrid.esp Link to comment Share on other sites More sharing options...
ghostsneak Posted February 28, 2014 Share Posted February 28, 2014 Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Falskaar.esm try it in this order Link to comment Share on other sites More sharing options...
JK0160 Posted April 17, 2014 Share Posted April 17, 2014 Hey everyone, been going at this for hours, and I've never had a shred of a clue as to how one arranges load order, despite all the threads very similar to this that I have read, so could someone PLEASE help me out here before I blow my damn brains out? These are all the DLC's, Mods, etc. .esps and .esms that I have in my Data folder: Unofficial Skyrim Patch.espDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Dawnguard Patch.espUnofficial Hearthfire Patch.espUnofficial Dragonborn Patch.espSkyUI.espSkyrimConfigMenu.espRaceMenu.espRaceMenuPlugin.espkonahriks privilege by edhelsereg.espmagicka sabers expanded.esparmordisguises.esplpbards.espFalskaar.esmHelgen Reborn.espCarlottaValentiaHappyEnding.espdd - enhanced blood main.espApachiiHair.esmApachiiHairFemales.esmApachiiHairMales.esmClimatesOfTamriel.esmGameOfThronesArmors.esmskyrimaguas_Bigger Better Sun & Moons.espClimatesOfTamriel-Sound.espImproved Combat Sounds v2.2.espglowing arrows v2.1.espauto unequip ammo.espitem recycling.esphunter's discipline - 100%.espBosmerArmorMATY743.espFaceMasksOfSkyrim.espImmersive Weapons.espSeraphineHuntedArmor.espancienttonguessword.espDr_Bandolier.espGrass and Grass.espSkyrim Flora Overhaul.espSFO - Dragonborn.espSFO - Expanded Diversity.espSuperjump_2x.espunlimited amulets and rings 0.1.espRealistic Lighting Overhaul - Dungeons.espRealistic Lighting Overhaul - Dawnguard Interiors.espRealistic Lighting Overhaul - Major City Exteriors.espRealistic Lighting Overhaul - Major City Interiors.espRealistic Lighting Overhaul - Minor Cities and Town Interiors.espRealistic Lighting Overhaul - Weathers.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dragonborn-Patch.espSupreme Storms - Cot Version.espCoT-WeatherPatch.espCoT-WeatherPatch_DB.espCoT-WeatherPatch_SupStorms.espCoT-WeatherPatch_NL1.espsmessentialkills - xc.espThe Dance of Death - Ultimate Edition.espDual Flurry for all.esprbes enhanced 1st person camera bob - standard.espmultifollowerlite.espthe fellowship.espdd - realistic ragdoll force - realistic.espstranger_danger.espRealisticWaterTwo.espRealisticWaterTwo - Waves.espRealisticWaterTwo - Dawnguard.espRealisticWaterTwo - Waves - Dawnguard.espRealisticWaterTwo - Dragonborn.espRealisticWaterTwo - Legendary.espRealisticWaterTwo - Falskaar.espRealisticWaterTwo - Waves - Falskaar.espbarenziahquestmarkers.espdragonpriestmaskquestmarkers.espimpatienceofasaint-markers.espcraftingstuff.esparrow speed enhanced - vanilla.esparrow speed enhanced - dawnguard & vanilla.espchesko_wearablelantern.espfs_radiantraiment.esplpsleep.espsjel blad castle.espFreckleMania.esp If someone could get back to me as to which order these go in, I would greatly appreciate it! (Also, not sure if this is important, but I have some loose files, i.e. sounds and textures, etc. but as far as I know, there were no compatibility issues there.) Thanks guys! Link to comment Share on other sites More sharing options...
JettoDz Posted April 26, 2014 Share Posted April 26, 2014 I came here to make a question.. but Im helping a little bit as well. Dawnguard.esmHearthFires.esmDragonborn.esmUnofficial Dawnguard Patch.espUnofficial Hearthfire Patch.espUnofficial Dragonborn Patch.esp I think it should beDawnguard.esmUnofficial Dawnguard Patch.espHearhfire.esmUnofficial Hearthfire Patch.espDragonborn.esmit's patch.esp As far as I know, those need to be that way. About the others I'm cluesless, but that should work.Now, I came to ask if my load order is... 'good enough'. Is just that I pretty new in modding and stuff (not more than a few months, perhaps), so I have my doubts.... Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Parch.espHearthfire.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn patch.espClimatesOfTamriel.esmApachiiHair.esmRaceCompatibility.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espAlternate Start - Live another life.espSkyUi.espClimates of Tamriel-interiors-Warm.espDYNAVISION Dynamic Depth of Field.espMatsoImmersiveRain.espCherryRace.espethereal_elven_overhaul.espCalienteVainillaArmorTweaks.espdD - Enhances Blood Main.espdD - Realistic Ragdoll Force - Realistic.espApachiiHairStylesELVES.espApachiiHairStyles.espCloaks.espenchantedclothing.espApocalypse - The Spell Package.espTrueGauldurAmulet.espHothtrooper44_Armor_Ecksstra.espHothtrooper44_ArmorCompilation.espImmersiveWeapons.esp I also have a few other Mods, but don't appear by some reason. I also have Cute Eyes, SG Textures, RealLike ENB, Improved Smithing and two or three more. I guess they are just data and don't need a esm/esp file or something. Anyway, you think I need to change something in that load order? Link to comment Share on other sites More sharing options...
piperman123 Posted April 26, 2014 Share Posted April 26, 2014 (edited) Why don't you all just use BOSS (or LOOT as that's the new one)? Boss or LOOT organize your load order for you. And it is more often than not, spot on.Sorry if you already are but from all of your comments it sounds like your trying to do it by hand. So just use the tools provided and then ask on here if you still have issues.Regarding the unofficial patches, they go after their respective esm's like JettDz said. Assuming you're using the latest versions. @JettDzYou're load order is pretty off. Check mine, I have most of those and it should give you a better idea. Or you use boss and let it sort it for you. @ JK0160Seems ok but I think these:*barenziahquestmarkers.espdragonpriestmaskquestmarkers.espimpatienceofasaint-markers.espcraftingstuff.esparrow speed enhanced - vanilla.esparrow speed enhanced - dawnguard & vanilla.espchesko_wearablelantern.esp fs_radiantraiment.esp *should be higher up. Again if you look at mine most armour and weapon mods are fairly high up. I can't see any conflicts and boss would put them higher I think. @MiekkasYours seems way off. And Mod managers (by standard I assume you mean Nexus Mod manager aka NMM) do not sort your load order for you so I'm not sure what you're trying to say there. Again, Boss is really easy to use and anyone on here would recommend it so go get it and let it sort it for you. Up to you of course but the alternative is to half leave it to chance, half go to every one of your mods pages to make sure they don't require anything specific. Here's mine, I have a heck of a lot of mods and you should be able to get a general idea of what goes where and what types of mods get grouped where etc. Boss Log (Load Order): Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Skyrim Patch.esp Version 2.0.3 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp Version 2.0.3 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm ActiveUnofficial Hearthfire Patch.esp Version 2.0.3 ActiveDragonborn.esm ActiveUnofficial Dragonborn Patch.esp Version 2.0.3 ActiveBash Tag suggestion(s): {{BASH: Delev}}Falskaar.esm Version 1.1.2 ActiveWyrmstooth.esp Version 1.10 ActiveApachiiHair.esm Version 1.4 ActiveApachiiHairFemales.esm Version 1.4 ActiveApachiiHairMales.esm Version 1.2 ActiveSkyrim Project Optimization - Full Version.esm ActiveDragon Break.esm ActiveETaC - RESOURCES.esm ActiveJSwords.esm Version 1.4 ActiveLanterns Of Skyrim - All In One - Main.esm ActiveMagicDuelReborn.esm ActivephiNoFF.esm ActiveHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espChesko_Frostfall.esp ActiveMerged - Footprints.esp ActivePrometheus_No_snow_Under_the_roof.esp Version 2.3 ActiveBetter Dynamic Snow.esp ActiveMerged - Prometheus_NSUTR Patches.esp ActivePrometheus_NSUTR BDS Patch.esp Version 2.3Prometheus_NSUTR Falskaar Dock.esp Version 2.3SplashofRain.esp Version 1.04 ActiveAOS.esp ActiveNote: See also AOS compatibility patches page on Nexus.Clanking Armor.esp ActivechfshPlayerVoicesets.esp ActiveOpeth_torch.esp ActiveWarmer Magic Lights v2.esp Activemintylightningmod.esp ActiveStaticMeshImprovementMod.esp ActiveStaticMeshImprovementMod-DragonbornTernFix.esp ActiveStaticMeshImprovementMod-FurnitureChestSnowFix.esp Active83Willows_101BUGS_V4_HighRes.esp Version 4.1 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}AMatterOfTime.esp Version 2.00 ActiveAuto Unequip Ammo.esp ActiveAV1Dragon_Lords.esp ActiveBellyachesNewDragonSpecies_FactionlessDragons.esp ActiveBirdsHFclean.esp ActiveBirdsofskyrim.esp Activebladesfactionfix.esp ActiveChesko_WearableLantern.esp ActiveDead Body Collision.esp ActiveExpandedJewelryCrafting.esp ActiveImmersive Patrols Merged All.esp ActiveBash Tag suggestion(s): {BASH: Relev}Immersive NPC in the dark.esp ActivePilgrimsDelight.espPopulated Skyrim Prisons Cells.esp ActiveskyBirds - Airborne Perching Birds.esp Version 0.93 ActiveSkyrim Immersive Creatures.esp Version v6.5.2 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Skyrim Immersive Creatures - DLC2.esp Version v6.5.2 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Skyrim Flora Overhaul.esp ActiveSmoking Torches.esp Version 1.31 ActiveSPTDiverseGuardsSkyrim.esp Version 4.6 ActiveTouringCarriages.esp Version 2.2.0 ActiveWetandCold.esp Version 1.402 ActiveWetandCold - Ashes.esp Version 1.06 ActiveDestructible_bottles.esp ActiveCharacter Creation Overhaul.esp ActiveChesko_LoreBasedLoadingScreens.esp ActiveRaceMenu.esp ActiveRaceMenuPlugin.esp ActiveNote: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.RaceMenuOverlays.esp ActivetowConversation.esp ActivevAutosaveManager.esp Version 1.21 ActiveSkyUI.esp Version 4.1 ActiveMerged - HUD.esp ActiveiHUD.espTakeNotes.esp ActiveArchersArsenal.esp ActiveBlack Mage Armor.esp ActiveBlackSacramentArmor.esp ActiveBlackSacramentDBReplacer.esp ActiveWarmongerArmory_Vanilla.esp ActiveWarmongerArmory_DLC.esp ActiveWarmongerArmory_LeveledList.esp ActiveCloaks.esp ActiveCloaks - Dawnguard.esp Active1nivWICCloaks.esp Version 2.3 ActiveBash Tag suggestion(s): {{BASH: Relev}}1nivWICSkyCloaksPatch.esp Version 2.3 ActiveDwarvenMech.esp ActiveDwemer Goggles & Scouter.esp ActiveElemental Staves.esp ActiveExplosiveBoltsVisualized.esp ActiveHothtrooper44_Armor_Ecksstra.espHothtrooper44_ArmorCompilation.esp Version 7 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Immersive Weapons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}JSwordsDistributionBalancePlugin.esp Version 1.4 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}LeftHandRings.esp Version 1.3 ActiveMerged - Amidian,EJC,Lost,Hoods,Tera,Era,LHR Patch,Uniques.esp ActiveLustmordVampireArmor.esp ActiveWestWindAssault.esp ActiveWWW.esp ActiveDr_Bandolier.esp ActiveDr_BandolierDG.esp ActiveBandolierForNPCMasterFile.esp Version 4.0 ActiveBandolierForNPCsWIC_V2.esp ActiveEquipping Overhaul.esp ActiveRGMsAlchemistsCompendium.esp ActiveLock Overhaul.esp ActiveDeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}DeadlyDragonsArmory.esp ActiveMerged - Mighty Dragons.esp Version 0.esp ActiveERSO 09 - Vendor Trainer Quest-giver protected USKP.esp ActiveNote: Use only one ERSO 09 esp.SkyRe_Main.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}}Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.Note: If you have a problem with aiming try to install this mod.Note: To make aiming easier add the following lines to Skyrim.ini:Note: [Actor]Note: fVisibleNavmeshMoveDist=12288.0000Note: [Combat]Note: f1PArrowTiltUpAngle=0.64Note: f3PArrowTiltUpAngle=0.64Note: fMagnetismStrafeHeadingMult=0.0Note: fMagnetismLookingMult=0.0SkyRe_Combat.esp ActiveSkyRe_EnemyScaling.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}SkyRe_StandingStones.esp ActiveSkyRe_Survivalism.esp ActiveSkyRe_HelmlessPerks.esp ActiveCollegeOfWinterholdImmersive.esp ActiveWarning: Enhanced Lights and FX alters some lighting in the College of Winterhold which is incompatible with this mod. Please see Immersive College of Winterhold's Readme for how to alter Enhanced Lights and FX yourself to make it compatible.CWIDawnDragonPatch.esp ActiveConvenient Horse Herding.esp ActiveDarkTower.esp ActivePATCHDragon Break.esp ActiveDragon Falls Manor.esp ActiveEiries Hideout.esp Activeflaho_shi_eagles_nest_ENG.esp Version 1.05 ActiveWarning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.Gifts Of The Outsider.esp ActiveInconsequential NPCs.esp ActivePumpingIron.esp ActiveRun For Your Lives.esp Version 1.2.4 ActiveWhen Vampires Attack.esp Version 1.1.1 Activethroneroom.esp ActiveUndeath.esp ActiveSkyrimCoinReplacerRedux.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}AchieveThat.esp Version 3.2.1 ActiveBook Covers Skyrim.esp ActiveBook Covers Dawnguard.esp ActiveBook Covers Hearthfire.esp ActiveBook Covers Dragonborn.espCCO - Oblivion Carry Weights.esp ActiveCCO - Permanent Birthsigns.esp ActiveContains dirty edits: 0 ITM, 24 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Civil War Overhaul.esp ActiveDefault Teammate Weapon Draw Distance.esp ActiveEBS - All in One (SkyRe).esp ActiveESFCompanions.esp Version 0.3.5 ActiveFireAndIceOverhaul.esp ActiveGuard Dialogue Overhaul.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.FCO - Follower Commentary Overhaul.esp ActiveHeadtracking.esp ActiveHoodsAndCirclets.esp ActiveHorsesGoneWild.esp Version 1.4 ActiveMerged - Bigger Trees.esp ActiveKillable Children.esp ActiveKillable Children - Quest Important Protected.esp ActiveRebirth Monster.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Merged - SIC Patches.esp ActiveSFO - Expanded Diversity.esp ActiveNote: Uninstall old version of Skyrim Flora Overhaul if using SFO - Expanded Diversity.espSkyTEST-RealisticAnimals&Predators.esp ActiveMerged - SkyTest DLC.esp ActiveConvenient Horses.esp Version 14950 ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.dD - Enhanced Blood Main.esp ActivedD-Dragonborn-Dawnguard-EBT Patch.esp ActivedD-DG-DB-Immersive Creatures EBT Patch.esp ActiveDrinking Fountains of Skyrim.esp ActiveETaC - Complete.esp ActiveETaC - Complete LoS Patch.esp ActiveETaC - Smelters.espETaC - Dragon Bridge South.esp ActiveUnique Grasses.esp ActiveRealisticRoomRental-Basic.esp ActiveEnhancedLightsandFX.esp ActiveELFX - Exteriors.esp ActiveELFX - Dawnguard.esp ActiveELFX - Dragonborn.esp ActiveMerged - Blackout.esp ActiveELFXEnhancer.esp ActiveDVA - Dynamic Vampire Appearance.esp ActiveBetter Vampires.esp ActiveContains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.BloodthirstVampireFeeding.esp ActivePredator Vision.esp ActiveToL_Core_by_Brevi.esp Version 1.5 ActiveNote: It has been reported that Automatic Variants does not import the spell that infects the player on being hit by a werewolf.BloodmoonRising.esp Active_tck_SpellCrafting.esp ActiveApocalypse - The Spell Package.esp ActiveMidas Magic Expanded.esp ActiveColorful_Magic.esp ActiveDynamicWard.esp ActiveSoulfire.esp ActiveBFSEffects.esp Version 3.6 ActiveDeadlySpellImpacts.esp Activedovahkiinrelax.esp ActiveFNISspells.esp ActiveInvestedMagic-SkyReCompatible.esp ActiveMageArmorRetexture.esp ActiveMagelight Multi Cast.esp ActiveMagicDuelReborn - Shouts.esp ActiveForgottenMagic_Redone.esp Version 1.6.3 ActiveSmaller Spell Light Radius.esp ActiveCombatDramaOverhaul.esp ActiveDragonCombatOverhaulDragonborn.esp ActiveThe Dance of Death - Ultimate Edition.esp Version 1.8 ActiveCCO - Dynamic Skill Progression.esp ActiveEnchantingAwakened.esp Version 1.60 ActiveEnchantingAwakenedSkyRePatch.esp Version 1.60 ActiveStavesofSkyrim.esp Version 1.8 ActiveVampirelordroyal.esp ActivedD-No Spinning Death Animation.esp ActivevImmersiveBeds.esp Version 1.01 ActivevImmersiveBeds - HFDG.esp ActiveMerged - Beards and Brows.esp ActiveImproved Eyes Skyrim.esp ActiveMerged - Tattoos and Warpaints.esp ActivePresets 2-3.esp Active3DNPC.esp ActiveRealisticNeedsandDiseases.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Requires: RND_Dawnguard-Patch.espRequires: RND_DestructibleBottles-Patch.espRequires: RND_DrinkingFountains-Patch.espRequires: RND_HearthFires-Patch.espRequires: RND_USKP-Patch.espMerged - RND Patches.esp ActiveRND_AnimalLoot.esp ActiveHothFollower.esp ActiveInigo.esp ActiveFeminine Females.esp ActiveAmazingFollowerTweaks.esp ActiveAlternate Start - Live Another Life.esp Version 2.3.5 ActiveHeight Adjusted Races - True Giants and Mammoths.esp ActiveNote: Use only one Height Adjusted Races*.esp.CCO - Diverse Races And Genders.esp ActiveDeadlyMutilation.esp ActivedD - Realistic Ragdoll Force - Realistic.esp ActiveNote: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.CharGen ECE Morphs.espExtra Scars.esp ActiveSkyRe_Races.esp Activeethereal_elven_overhaul.esp ActiveIncompatible with: SkyRe Races. A compatibility patch is available here.EEO ECE Morphs.espTTYM - Think to Yourself Messages.esp ActiveTTYM - Frostfall Module.esp ActivegetSnowy.esp ActiveNo More Glowing Edges.esp ActiveSeeEnchs.esp ActiveMerged - EnchantingAwakened Patches.esp ActiveSkyFalls + SkyMills + DG + DB + FS + WT.esp Version 3.0.esp ActiveRealisticWaterTwo.esp Version 1.11 ActiveMerged - RealisticWaterTwo Patches.esp ActiveImportantInformationOverhaul.esp ActiveKonnektorDragonborn.esp ActivePlayerHomeMapMarkers.espAFT_iNPCFix.espBVandRB_Formlist.esp ActiveCWIELnFXPatch.esp Active0db2patch.esp ActiveMerged - ETaC Patch.esp ActiveSkytest Immersive Creatures.esp ActiveNPC_Overhaul_V_1_.esp ActiveUSKP_NPCoverhaul_Patch.esp ActiveSleeping Innkeepers.esp Version 1.0 ActiveSleepTight.esp Version 1.01 ActiveWatercolor_for_ENB_RWT_RND.esp ActiveTradeRoutes.esp Version 1.1 ActiveTradeRoutes-RNaD-Patch.esp Version 1 ActiveMerged - AOS 2 Patches.esp ActiveBashed Patch, 0.esp Version 26/04/2014 21:50:43 ActiveSleepingDangers-SandsofTime.espMerged - More Brains + SoT Patches.espAutomatic Variants.esp ActiveASIS-Dependency.esp ActiveThe Staff Machine.esp ActiveASIS.esp ActiveNPC Enchant Fix.esp ActiveReProccer.esp ActiveSkyRe_EnemyAI.esp Also add [spoiler ] before and [/spoiler ] after your load orders (without the spaces) to keep things neat and uncluttered like that ^Anyway, hope you all manage to get things sorted. Good luck :smile: -EditAs you can see boss also shows you important information about your mods such as conflicts, Updates, patches, bash tags (These can be ignored, they are something you'll probably want to learn about later though) and dirty edits. Dirty edits are something you'll want to look into also.-Edit 2 Added a bit I missed between the two *. Edited April 26, 2014 by piperman123 Link to comment Share on other sites More sharing options...
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