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Posted

So I wanted to increase the jumping height by using

PlayerRef.Setvalue (JumingBonus, 20) and or

PlayerRef.Setvalue (JumingHeight, 20)

 

Regardless it doesn't work, even with ModValue instead of SetValue.

 

Any tipps?

Posted

I think to increase jump height you have to change the game setting fJumpHeightMin, so use Game.SetGameSettingFloat("fJumpHeightMin", 20.0). Requires F4SE.

Posted

As I dont use F4SE console [ setgs fJumpHeightMin 360 ] to emulate Fallout 76 Froglesgs / Marsupial.

Posted

Thank you both. I currently don't want to use F4SE so the Scrolls of Icarian Flight won't be available for F04 :)

Posted

I did a mod for my personal use that mimics some of the 76's mutations, JumpHeightMult is the actor value that I used for marsupial, you don't need any script, you can do that using a magic effect, with the same settings than any other effect that modifies an actor value, like AbFortifyActorSpeedMult.

  • 2 weeks later...
Posted

That does it. The issue is that opposed to Morrowind you can increase your Jump Height, but not your Jump distance.

 

Meaning that you'll land in pretty much the same spot, even when jumping 4km high

Posted

On the subject of jump height... sort of...

GCM, and Cheat Terminal both allow increasing jump height, (or in game settings) is there any way to change the jump speed, or is this part of the animation?

Haven't researched this but always irked by floaty weirdness of jump, especially increased jump, (even if just by a little bit), the timing seems all wrong at any rate.

In other FPSs you can often jump and maneuver at the same time, which is also oddly not implemented, (perhaps because of 3rd person, IDK).

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