Zorkaz Posted March 31, 2021 Share Posted March 31, 2021 So I wanted to increase the jumping height by usingPlayerRef.Setvalue (JumingBonus, 20) and orPlayerRef.Setvalue (JumingHeight, 20) Regardless it doesn't work, even with ModValue instead of SetValue. Any tipps? Link to comment Share on other sites More sharing options...
dylbill Posted March 31, 2021 Share Posted March 31, 2021 I think to increase jump height you have to change the game setting fJumpHeightMin, so use Game.SetGameSettingFloat("fJumpHeightMin", 20.0). Requires F4SE. Link to comment Share on other sites More sharing options...
SKKmods Posted March 31, 2021 Share Posted March 31, 2021 As I dont use F4SE console [ setgs fJumpHeightMin 360 ] to emulate Fallout 76 Froglesgs / Marsupial. Link to comment Share on other sites More sharing options...
Zorkaz Posted March 31, 2021 Author Share Posted March 31, 2021 Thank you both. I currently don't want to use F4SE so the Scrolls of Icarian Flight won't be available for F04 :) Link to comment Share on other sites More sharing options...
DieFeM Posted April 1, 2021 Share Posted April 1, 2021 I did a mod for my personal use that mimics some of the 76's mutations, JumpHeightMult is the actor value that I used for marsupial, you don't need any script, you can do that using a magic effect, with the same settings than any other effect that modifies an actor value, like AbFortifyActorSpeedMult. Link to comment Share on other sites More sharing options...
Zorkaz Posted April 10, 2021 Author Share Posted April 10, 2021 That does it. The issue is that opposed to Morrowind you can increase your Jump Height, but not your Jump distance. Meaning that you'll land in pretty much the same spot, even when jumping 4km high Link to comment Share on other sites More sharing options...
Blinxys Posted April 10, 2021 Share Posted April 10, 2021 On the subject of jump height... sort of...GCM, and Cheat Terminal both allow increasing jump height, (or in game settings) is there any way to change the jump speed, or is this part of the animation?Haven't researched this but always irked by floaty weirdness of jump, especially increased jump, (even if just by a little bit), the timing seems all wrong at any rate.In other FPSs you can often jump and maneuver at the same time, which is also oddly not implemented, (perhaps because of 3rd person, IDK). Link to comment Share on other sites More sharing options...
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