Zorkaz Posted March 31, 2021 Posted March 31, 2021 So I wanted to increase the jumping height by usingPlayerRef.Setvalue (JumingBonus, 20) and orPlayerRef.Setvalue (JumingHeight, 20) Regardless it doesn't work, even with ModValue instead of SetValue. Any tipps?
dylbill Posted March 31, 2021 Posted March 31, 2021 I think to increase jump height you have to change the game setting fJumpHeightMin, so use Game.SetGameSettingFloat("fJumpHeightMin", 20.0). Requires F4SE.
SKKmods Posted March 31, 2021 Posted March 31, 2021 As I dont use F4SE console [ setgs fJumpHeightMin 360 ] to emulate Fallout 76 Froglesgs / Marsupial.
Zorkaz Posted March 31, 2021 Author Posted March 31, 2021 Thank you both. I currently don't want to use F4SE so the Scrolls of Icarian Flight won't be available for F04 :)
DieFeM Posted April 1, 2021 Posted April 1, 2021 I did a mod for my personal use that mimics some of the 76's mutations, JumpHeightMult is the actor value that I used for marsupial, you don't need any script, you can do that using a magic effect, with the same settings than any other effect that modifies an actor value, like AbFortifyActorSpeedMult.
Zorkaz Posted April 10, 2021 Author Posted April 10, 2021 That does it. The issue is that opposed to Morrowind you can increase your Jump Height, but not your Jump distance. Meaning that you'll land in pretty much the same spot, even when jumping 4km high
Blinxys Posted April 10, 2021 Posted April 10, 2021 On the subject of jump height... sort of...GCM, and Cheat Terminal both allow increasing jump height, (or in game settings) is there any way to change the jump speed, or is this part of the animation?Haven't researched this but always irked by floaty weirdness of jump, especially increased jump, (even if just by a little bit), the timing seems all wrong at any rate.In other FPSs you can often jump and maneuver at the same time, which is also oddly not implemented, (perhaps because of 3rd person, IDK).
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