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Forcing a companion to use a stimpack


Magic1408

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I'm not sure if this is the appropriate sub-forum for this question, but I've spent the last half-hour or so searching to find if this is a possibility...

 

Ok, I have a lot of downloaded companions and NPCs modified to be companions. They're all hobbling around now with concussions, broken arms, and half blown-off legs.

 

And, they don't have a 'heal' dialog option. Is there any way I can use some sort of console command to use a stimpack on them? Or some game feature I'm not aware of?

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I'm not sure if this is the appropriate sub-forum for this question, but I've spent the last half-hour or so searching to find if this is a possibility...

 

Ok, I have a lot of downloaded companions and NPCs modified to be companions. They're all hobbling around now with concussions, broken arms, and half blown-off legs.

 

And, they don't have a 'heal' dialog option. Is there any way I can use some sort of console command to use a stimpack on them? Or some game feature I'm not aware of?

This isn't quite what you're looking for, but stock companions, and anything based on them, will generally heal completely after combat for free. So fight a mole rat or something else weak, they'll heal right up.

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If that doesn't work (because they might not have an auto-heal script attached)

the console command to heal anything that has a healthbar is

 

(bring up console)

(click on NPC)

resethealth

 

this command completely resets all limb damage and hitpoints

I usually do this to all of my companions when I heal at a clinic

(why would he only heal me while my best buddy has a HOLE in his head?)

LOL

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Hey mate. I know its annoying when the default NPCs wont heal when for instance you take damage from falling or from an explosion. Thought Beth would have thought of that.

 

The Auto heal of NPCs is a little erratic so i added a heal to my mod and if you feel happy using geck then you could add it to other NPCs.

 

http://www.fallout3nexus.com/downloads/file.php?id=2732

 

You will need the RC2 version. Its not perfect but allows you to set at what percentage she heals in combat but she does use Stimpaks and not virtual ones :) Also i added fail safe where if she takes explosion damage and you talk to her she will heal fully with all conditions for 2 stimpaks if below 40% health.

 

Alternate you could always add something like this into there BEGIN GameMode area of the script which is checked every frame.

 

BEGIN GameMode

;Heal up if health drops below 100%

If (YourNPCName).HealthPercentage <= 1.000 (Can make it like 0.800 for 80%)

resethealth

restoreav perceptioncondition 100

restoreav endurancecondition 100

restoreav leftattackcondition 100 ; Resets the Cripple to 100%

restoreav leftmobilitycondition 100

restoreav rightattackcondition 100

restoreav rightmobilitycondition 100

EndIf

END

 

Hope this helps.

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