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More precombine questions


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Hi again,

1. I have generated the geometry for all edited cells, the visibilty and precombine visibilty for all loaded areas, but issuing 'tpc' in the console in game says that it is enabled but disabled for that area.

There must be something else I've overlooked in my esp.

What kinds of things can do this?

 

2. I've noticed that when I have successfully removed objects from the precombines and regenerated them, that some of those objects will show up when using Place Everywhere's extra object selection, but others can only be disabled from the console. What might the difference be between those objects?

 

3. When I revisit my esp to make edits and do the regenerating again do I:

a) need to remove the existing meshes/precombined/... and vis/... data from the fallout4/data/ folders?

b) use xedit to remove existing info from the esp first?

or does the CK wipe the slate clean in the esp and the folders for me when I run the generation?

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