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Custom race crashing, usual suspects didn't help


DaWrecka

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I'm working on a custom race mod, (actually a conversion of a F:NV mod made by someone else; I'm yet to hear anything from them, so dammit, I might as well make it for my own use in the meantime) and I'm getting constant crashes. Conversion was achieved by opening the F:NV version of the mod in FO3Edit, and painstakingly making exact duplicates of every form in a new ESP, in order to keep the F:NV records out of the equation, and recompiling scripts once that part was done. I'm no moron; I've used Google to try and find answers, but nothing so far.

 

The symptoms:

  • With mod unloaded, I create a save; we'll call this save X.
  • I enable the mod, then load Fallout 3, and I try to set either my character's race, or an NPC's race, to one of the custom races, using the matchrace console command.
  • More often than not, Fallout 3 crashes within a second of my pressing the Return key. Every so often, it doesn't; The matchrace command succeeds, and my character/the NPC is now using the custom race.
  • Assuming FO3 didn't insta-crash, I make a new save - call this save Y - and then quit. I reload Fallout 3, then try to load save Y - insta-crash. The spinny-dial-thing is visible for maybe a second before FO3 barfs.
  • I delete save Y and then try to load save X - which succeeds. I then repeat the matchrace faff - at this point, FO3 always, with 100% consistency, crashes.

Here's what I've tried to solve the problem;

  • Created "child" and "old" versions of the race, and linked them to the main, playable race.
  • Created two NPCs for each race, one male, one female, each having the Chargen flag set.
  • Made the custom race an exact duplicate of the Caucasian race using FO3Edit, just as an experiment.

None of this has changed the situation. Fallout 3 still putters along like normal until one of the custom races is invoked, at which point it barfs like a teenager at his first frat party and dies face-down in its own filth.

 

My load order, assuming it helps:

 

 

Active Mod Files:
00  fallout3.esm

01  ThePitt.esm

02  Anchorage.esm

03  BrokenSteel.esm

04  PointLookout.esm

05  Zeta.esm

06  CRAFT.esm

07  CALIBR.esm  [Version 1.4]

08  Lings.esm

09  LingsDLC.esm

0A  Burmecian.esm

0B  MikotoBeauty.esm

0C  M9TranquilizerPistol.esm

0D  rcmarketexpansion.ESM

0E  FOOK2 - Main.ESM

0F  FOOK2 - [DIK] DLC Improvement Kit.ESM

10  CAPER.esm

11  CAPER_FOOK2.esm

12  Krystal.esm

13  Krystal_Hireable.esm

14  Krystal_FOOK2.esm

15  ImprovedSchematics.esm

16  ImprovedSchematics_BrokenSteel.esm

17  xCALIBR.esm

18  Shojo Race.esm

19  EVE.esm

1A  xCALIBRuniverse.esm

1B  FO3 Wanderers Edition - Main File.esm

1C  Mart's Mutant Mod.esm

1D  Apocalypse Armory.esm

1E  Megaton Expansion Project V03.esm

1F  BroadcastBunkerV1.1.esm

20  SS OTS Camera FOSE.esp

21  MZAllAccessPass.esp  [Version 2]

22  FOOK2 - Main.esp

23  FOOK2 - [DIK] DLC Improvement Kit.esp

24  FOOK2 - Main [Hotfix].esp

25  FOOK2 - DIK [Hotfix].esp

++  Mart's Mutant Mod - DLC Point Lookout.esp

++  MMM, FOOK2 - DIK.esp

++  MMM, FOOK2 - Natural Selection.esp

++  MMM, FOOK2.esp

26  PowerOfTheAtom_FOOKandFWE.esp

27  WeaponModKits.esp

28  WeaponModKits - FOOK.esp

29  WeaponModKits - ThePitt.esp

2A  WeaponModKits - OperationAnchorage.esp

2B  WeaponModKits - BrokenSteel.esp

2C  WeaponModKits - PointLookout.esp

2D  WeaponModKits - Zeta.esp

2E  BulletS WMK addon-FOOK.esp

2F  Mart's Mutant Mod.esp

30  FO3 Wanderers Edition - Main File.esp

31  FO3 Wanderers Edition - DLC The Pitt.esp

32  Mart's Mutant Mod - DLC The Pitt.esp

33  FO3 Wanderers Edition - DLC Anchorage.esp

34  Mart's Mutant Mod - DLC Anchorage.esp

35  FO3 Wanderers Edition - DLC Broken Steel.esp

36  Mart's Mutant Mod - DLC Broken Steel.esp

37  FO3 Wanderers Edition - DLC Point Lookout.esp

38  FO3 Wanderers Edition - DLC Mothership Zeta.esp

39  Mart's Mutant Mod - DLC Zeta.esp

3A  FO3 Wanderers Edition - Alternate Travel.esp

3B  FO3 Wanderers Edition - Optional VATS Realtime.esp

++  Mart's Mutant Mod - FWE Master Release + DLCs.esp

++  Mart's Mutant Mod - Master Menu Module.esp

++  Mart's Mutant Mod - Natural Selection.esp

++  Mart's Mutant Mod - Tougher Traders.esp

++  Mart's Mutant Mod - Zones Respawn.esp

3C  EVE.esp

3D  EVE Operation Anchorage.esp

3E  Apocalypse Armory.esp

3F  Apocalypse Armory - DLC Enhancements.esp

40  Apocalypse Armory - CALIBR.esp

41  Apocalypse Armory + EVE.esp

42  WeaponModKits - FOOK2 Zeta.esp

43  WeaponModKits - FOOK2 ThePitt.esp

44  WeaponModKits - FOOK2 BrokenSteel.esp

45  WeaponModKits - FOOK2 PointLookout.esp

46  WeaponModKits - FOOK2 OperationAnchorage.esp

47  WeaponModKits - FWE Master Release.esp

48  WeaponModKits - FWE ThePitt.esp

49  WeaponModKits - FWE OperationAnchorage.esp

4A  WeaponModKits - FWE BrokenSteel.esp

4B  WeaponModKits - FWE PointLookout.esp

4C  WeaponModKits - FWE Zeta.esp

4D  EVE - FWE Master Release.esp

4E  Mart's Mutant Mod - FWE Master Release.esp

4F  Tailor Maid.esp  [Version 6]

50  Tailor Maid Anchorage.esp

51  Tailor Maid PITT.esp

52  Tailor Maid Brokensteel.esp

53  M9TranquilizerPistol_CRAFT.esp

54  AsharasLightningItems.esp

55  Pure_Lust.esp

56  LingsFinerThings.esp

57  kikaiEquipment.esp

58  MantisArmor.esp  [Version 2.5]

59  MantisZeroSuit.esp  [Version 2.4]

5A  MantisCyberGear.esp  [Version 1.4]

5B  GhostArmor HGEC - Conversion.esp  [Version 0.9e]

5C  Alien Weapons Redone.esp

5D  More Hotkeys.esp

5E  WastelandMastery.esp

5F  OutcastTechnology.esp

60  Fellout-Full.esp

61  Fellout-SOTD.esp

62  Fellout-DLC_Consolidated.esp

63  CASM.esp

64  DarNifiedUIF3.esp

65  RivenVendor.esp

66  AlienTheme.esp

67  MothershipOmega.esp

68  Lings.esp

69  AsharasFormalClothing.esp

6A  xCALIBRuniverse.esp

6B  Shojo Race.esp

6C  Shojo Neko.esp

6D  LevelersTruckTrailer.esp

6E  LNC StealthSuit.esp

6F  HY_direwolf_type3.esp

70  HyperNurseOutfitForFo3.esp

71  99+2.esp

72  Stealthboy Mk2.esp

73  Fort Independence Upgrade.esp

74  ApocalypseArmory_FOSEhancements.esp

75  Escape! Redux v1_25.esp

76  FWEVanillaWon'tOverride.esp

77  HT Unlimited Ammo.esp  [Version 2.01b]

++  DWsxCALIBROverrides.esp

++  Mart's Mutant Mod - IguanaFix.esp

++  DLC04ContainersRespawn.esp

++  Mart's Mutant Mod - Remove Geckos.esp

++  FOOKEVEMMM.esp

++  Pistols don't dismember.esp

++  Super Mutant FIX.esp

++  BurkeKey.esp

++  WMKFOOKMerge.esp

++  WonderMeat.esp

++  xCALIBRuniverse_override.esp

++  Zeta Inertia Field Balance.esp

++  Apocalypse Armory + WMK.esp

++  Apocalypse Armory - xCALIBR.esp

++  ApocalypseArmouryMergedPatch.esp

++  BetterHeadshots.esp

++  Containers Respawn.esp

++  CRBSOR.esp

++  EssentialSneaking_Fixed.esp

++  EVE - FWE Master Release (Follower Enhanced).esp

++  EVE - FWE with WeaponModKits.esp

++  EVE Anchorage - FWE DLC Anchorage.esp

++  EVE_WeaponModKits.esp

++  FastVATS_Headshot_Balance.esp

++  Fellout-Anchorage.esp

++  Fellout-pipboylight.esp

++  fo3 fast start.esp

++  LingsDLC.esp

++  SGsUA - No Borders v.1.0-EN.esp

78  BethesdaDefend.esp

++  Centaur_SuperMutant_replacer.esp

79  ChozoWeaponsSystem.esp

7A  FoxracesF3.esp

7B  Merge2011-03-11-NoFOOK.esp

7C  Mergery-2012-02-14-FOOK2-FWE-MMM-WMK.esp

++  MantisZeroTweaks.esp

7D  LevelersTruckFix.esp

7E  MantisCyberTweaks.esp

7F  ShutUpAboutTheDangingEverything.esp

80  De-DesaturatedWorld.esp

81  BurmecianTactics.esp

82  AsharasFormalNomenclature.esp

83  RivenEnchantments.esp

84  DLC05AlienWeapons.esp

85  QuickReloadF12Key.esp

86  DLC05AlienWeaponsRedone.esp

87  DLC05AlienWeaponsRedone_FOOK2Ver.esp

88  WMKAlienWeaponsRedone.esp

89  MantisArmourRecolours.esp

8A  WMK_Zeta_WeaponRangeFix.esp

8B  MantisZeroSuitRecolours.esp

8C  MantisZeroSuitRecolours_Extreme.esp

8D  ImprovedSchematics.esp

8E  ImprovedSchematics_BrokenSteel.esp

++  ImprovedSchematics_MMMBS.esp

8F  RevampedSkillBooks.esp

90  CAPER.esp

91  FoxOverridesF3.esp

++  Krystal.esp

++  Krystal_Hireable.esp

++  Krystal_FOOK2.esp

92  Krystal_DIK.esp

++  MantisContainersRespawn.esp

93  FOOK2DIK_Tweaks.esp

94  ZetaZonesRespawn.esp

95  ShojoFactions.esp

96  BurmecianFactions.esp

++  BurmecianCoiffure.esp

97  DaWreckaPerks.esp

98  DWPerks_DLC.esp

99  WiredNightVision.esp

9A  AlienTheme_StealthMod.esp

++  DWPerks_WMK.esp

9B  M9TranqPistol_Vault101.esp

9C  Megaton Expansion Project Expansion.esp

9D  SS OTS Camera FOSE_UseFO3Defaults.esp

9E  DLC05WeaponRangeEX.esp

9F  DLC04TimescaleFix.esp

A0  PureStealth.esp

A1  MegatonHouseEdit.esp

A2  MothershipOmega_Bugfix.esp

A3  xCalWeaponModKits.esp

A4  Vault28.esp

A5  CAPER-CALIBR.esp

++  CAPER_FOOK2.esp

A6  FalloutNVWeapons.esp

A7  CAPER-xCALIBR.esp

A8  ChineseElites.esp

A9  JackKnifedTruck.esp

AA  LessInvisibleWalls.esp

AB  FOOK2WeaponModKitsTweaks.esp

AC  ParadiseLost.esp

AD  ApocalypseArmoryWMKed.esp

AE  FastTravelFromTOTU.esp

AF  HyperNurseOutfitOverrides.esp

B0  AnchorageBoxOfCheatery.esp

B1  IncreasedWastelandMastery.esp

++  MQ05PPurityMapMarkerTimelyDisable.esp

++  Ling'sShojoRace.esp

++  ZonesRespawn.esp

++  UniquelyAblePatch.esp

++  DUIFix.esp

++  DLC05AlienWeaponsRedone_WMK.esp

++  WMKAlienWeaponsRedone_FOOK2.esp

++  WMKMergery_2013-01-20.esp

++  HY_DirewolfOverrides.esp

++  GNRDialogueFix.esp

++  LNC Stealthsuit Overrides.esp

++  SpeedAVInfo.esp

++  AsharasLightningTweaks.esp

++  AEVOverrides.esp

++  ApparelFun_FO3EditHasTheDumb.esp

++  VaultPersonnelSilencers.esp

B2  GhostOverrides.esp

++  Megaton Expansion Project Expansion_Mergery.esp

++  KrystalOverrides.esp

B3  BroadcastBunkerDefinitelyNoRespawn.esp

B4  FWEWeaponModKitsTweaks.esp

++  WMKMergery_2013-04-19.esp

++  DWOverridesV4.esp

++  ChozoOverrides.esp

B5  Bashed Patch, 0.esp

 


I'm aware this is an awful lot of files. (Hell, without the bashed patch I'd be looking at almost the full 256 plugins loaded. Note that the mods with ++ next to them aren't actually part of the normal load order; they're merged into the Bashed patch) I'm aware that this is likely a cause for most of my general CTD woes. I'm aware there's a whole hell of a lot of files that nobody is going to have the first damn clue about, ("CAPER? What the eff is CAPER?") because I made 'em. I'm also aware that trying to find out if the crashes are caused by another mod deciding it doesn't like FoxracesF3's face or something is going to be like finding an needle in a haystack, without the help of a metal detector or a sodding magnet.

 

One thing that I've not yet tried, because I'm not aware if it's possible; making sure the NIF files are in a FO3-compatible version. The fact that they show up flawlessly in GECK - GECK hasn't once crashed on me while I'm working with this mod - would indicate that they probably are already, but maybe there's some rogue data in them that GECK can handle gracefully but that FO3 itself throws a tantrum over. NifSkope doesn't really have any sort of "Save as X version" capability that I'm aware of; am I just blind and/or stupid?

 

Is there anyone that might be able to point out something I've missed?

 

EDIT: It's definitely not a mod conflict; I reduced my load order to this:

 

 

Active Mod Files:
00  Fallout3.esm
01  Zeta.esm
02  FoxracesF3 Copy.esp
03  FoxOverridesF3 Copy.esp

 



and the symptoms are almost exactly the same. Matchrace succeeds a bit more often than it causes an instant crash, but the game still crashes when I try to re-load a post-matchrace save.

 

A bit of extra information, though; after a good night's sleep, something occurred to me. I've been keeping the mesh and texture files for the mod in a BSA file. If the BSA file can't be found, there's no crash. Lots of huge red diamonds, but no crash. If I copy the mod's Meshes directory into the Data directory, back to being crash-tastic. At this point, I can only assume it's Fallout 3 throwing a tantrum about the meshes, but I have no idea how to fix.

Edited by DaWrecka
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