DaWrecka Posted May 5, 2013 Share Posted May 5, 2013 (edited) I'm working on a custom race mod, (actually a conversion of a F:NV mod made by someone else; I'm yet to hear anything from them, so dammit, I might as well make it for my own use in the meantime) and I'm getting constant crashes. Conversion was achieved by opening the F:NV version of the mod in FO3Edit, and painstakingly making exact duplicates of every form in a new ESP, in order to keep the F:NV records out of the equation, and recompiling scripts once that part was done. I'm no moron; I've used Google to try and find answers, but nothing so far. The symptoms:With mod unloaded, I create a save; we'll call this save X.I enable the mod, then load Fallout 3, and I try to set either my character's race, or an NPC's race, to one of the custom races, using the matchrace console command.More often than not, Fallout 3 crashes within a second of my pressing the Return key. Every so often, it doesn't; The matchrace command succeeds, and my character/the NPC is now using the custom race.Assuming FO3 didn't insta-crash, I make a new save - call this save Y - and then quit. I reload Fallout 3, then try to load save Y - insta-crash. The spinny-dial-thing is visible for maybe a second before FO3 barfs.I delete save Y and then try to load save X - which succeeds. I then repeat the matchrace faff - at this point, FO3 always, with 100% consistency, crashes.Here's what I've tried to solve the problem;Created "child" and "old" versions of the race, and linked them to the main, playable race.Created two NPCs for each race, one male, one female, each having the Chargen flag set.Made the custom race an exact duplicate of the Caucasian race using FO3Edit, just as an experiment.None of this has changed the situation. Fallout 3 still putters along like normal until one of the custom races is invoked, at which point it barfs like a teenager at his first frat party and dies face-down in its own filth. My load order, assuming it helps: Reveal hidden contents Active Mod Files: 00 fallout3.esm 01 ThePitt.esm 02 Anchorage.esm 03 BrokenSteel.esm 04 PointLookout.esm 05 Zeta.esm 06 CRAFT.esm 07 CALIBR.esm [Version 1.4] 08 Lings.esm 09 LingsDLC.esm 0A Burmecian.esm 0B MikotoBeauty.esm 0C M9TranquilizerPistol.esm 0D rcmarketexpansion.ESM 0E FOOK2 - Main.ESM 0F FOOK2 - [DIK] DLC Improvement Kit.ESM 10 CAPER.esm 11 CAPER_FOOK2.esm 12 Krystal.esm 13 Krystal_Hireable.esm 14 Krystal_FOOK2.esm 15 ImprovedSchematics.esm 16 ImprovedSchematics_BrokenSteel.esm 17 xCALIBR.esm 18 Shojo Race.esm 19 EVE.esm 1A xCALIBRuniverse.esm 1B FO3 Wanderers Edition - Main File.esm 1C Mart's Mutant Mod.esm 1D Apocalypse Armory.esm 1E Megaton Expansion Project V03.esm 1F BroadcastBunkerV1.1.esm 20 SS OTS Camera FOSE.esp 21 MZAllAccessPass.esp [Version 2] 22 FOOK2 - Main.esp 23 FOOK2 - [DIK] DLC Improvement Kit.esp 24 FOOK2 - Main [Hotfix].esp 25 FOOK2 - DIK [Hotfix].esp ++ Mart's Mutant Mod - DLC Point Lookout.esp ++ MMM, FOOK2 - DIK.esp ++ MMM, FOOK2 - Natural Selection.esp ++ MMM, FOOK2.esp 26 PowerOfTheAtom_FOOKandFWE.esp 27 WeaponModKits.esp 28 WeaponModKits - FOOK.esp 29 WeaponModKits - ThePitt.esp 2A WeaponModKits - OperationAnchorage.esp 2B WeaponModKits - BrokenSteel.esp 2C WeaponModKits - PointLookout.esp 2D WeaponModKits - Zeta.esp 2E BulletS WMK addon-FOOK.esp 2F Mart's Mutant Mod.esp 30 FO3 Wanderers Edition - Main File.esp 31 FO3 Wanderers Edition - DLC The Pitt.esp 32 Mart's Mutant Mod - DLC The Pitt.esp 33 FO3 Wanderers Edition - DLC Anchorage.esp 34 Mart's Mutant Mod - DLC Anchorage.esp 35 FO3 Wanderers Edition - DLC Broken Steel.esp 36 Mart's Mutant Mod - DLC Broken Steel.esp 37 FO3 Wanderers Edition - DLC Point Lookout.esp 38 FO3 Wanderers Edition - DLC Mothership Zeta.esp 39 Mart's Mutant Mod - DLC Zeta.esp 3A FO3 Wanderers Edition - Alternate Travel.esp 3B FO3 Wanderers Edition - Optional VATS Realtime.esp ++ Mart's Mutant Mod - FWE Master Release + DLCs.esp ++ Mart's Mutant Mod - Master Menu Module.esp ++ Mart's Mutant Mod - Natural Selection.esp ++ Mart's Mutant Mod - Tougher Traders.esp ++ Mart's Mutant Mod - Zones Respawn.esp 3C EVE.esp 3D EVE Operation Anchorage.esp 3E Apocalypse Armory.esp 3F Apocalypse Armory - DLC Enhancements.esp 40 Apocalypse Armory - CALIBR.esp 41 Apocalypse Armory + EVE.esp 42 WeaponModKits - FOOK2 Zeta.esp 43 WeaponModKits - FOOK2 ThePitt.esp 44 WeaponModKits - FOOK2 BrokenSteel.esp 45 WeaponModKits - FOOK2 PointLookout.esp 46 WeaponModKits - FOOK2 OperationAnchorage.esp 47 WeaponModKits - FWE Master Release.esp 48 WeaponModKits - FWE ThePitt.esp 49 WeaponModKits - FWE OperationAnchorage.esp 4A WeaponModKits - FWE BrokenSteel.esp 4B WeaponModKits - FWE PointLookout.esp 4C WeaponModKits - FWE Zeta.esp 4D EVE - FWE Master Release.esp 4E Mart's Mutant Mod - FWE Master Release.esp 4F Tailor Maid.esp [Version 6] 50 Tailor Maid Anchorage.esp 51 Tailor Maid PITT.esp 52 Tailor Maid Brokensteel.esp 53 M9TranquilizerPistol_CRAFT.esp 54 AsharasLightningItems.esp 55 Pure_Lust.esp 56 LingsFinerThings.esp 57 kikaiEquipment.esp 58 MantisArmor.esp [Version 2.5] 59 MantisZeroSuit.esp [Version 2.4] 5A MantisCyberGear.esp [Version 1.4] 5B GhostArmor HGEC - Conversion.esp [Version 0.9e] 5C Alien Weapons Redone.esp 5D More Hotkeys.esp 5E WastelandMastery.esp 5F OutcastTechnology.esp 60 Fellout-Full.esp 61 Fellout-SOTD.esp 62 Fellout-DLC_Consolidated.esp 63 CASM.esp 64 DarNifiedUIF3.esp 65 RivenVendor.esp 66 AlienTheme.esp 67 MothershipOmega.esp 68 Lings.esp 69 AsharasFormalClothing.esp 6A xCALIBRuniverse.esp 6B Shojo Race.esp 6C Shojo Neko.esp 6D LevelersTruckTrailer.esp 6E LNC StealthSuit.esp 6F HY_direwolf_type3.esp 70 HyperNurseOutfitForFo3.esp 71 99+2.esp 72 Stealthboy Mk2.esp 73 Fort Independence Upgrade.esp 74 ApocalypseArmory_FOSEhancements.esp 75 Escape! Redux v1_25.esp 76 FWEVanillaWon'tOverride.esp 77 HT Unlimited Ammo.esp [Version 2.01b] ++ DWsxCALIBROverrides.esp ++ Mart's Mutant Mod - IguanaFix.esp ++ DLC04ContainersRespawn.esp ++ Mart's Mutant Mod - Remove Geckos.esp ++ FOOKEVEMMM.esp ++ Pistols don't dismember.esp ++ Super Mutant FIX.esp ++ BurkeKey.esp ++ WMKFOOKMerge.esp ++ WonderMeat.esp ++ xCALIBRuniverse_override.esp ++ Zeta Inertia Field Balance.esp ++ Apocalypse Armory + WMK.esp ++ Apocalypse Armory - xCALIBR.esp ++ ApocalypseArmouryMergedPatch.esp ++ BetterHeadshots.esp ++ Containers Respawn.esp ++ CRBSOR.esp ++ EssentialSneaking_Fixed.esp ++ EVE - FWE Master Release (Follower Enhanced).esp ++ EVE - FWE with WeaponModKits.esp ++ EVE Anchorage - FWE DLC Anchorage.esp ++ EVE_WeaponModKits.esp ++ FastVATS_Headshot_Balance.esp ++ Fellout-Anchorage.esp ++ Fellout-pipboylight.esp ++ fo3 fast start.esp ++ LingsDLC.esp ++ SGsUA - No Borders v.1.0-EN.esp 78 BethesdaDefend.esp ++ Centaur_SuperMutant_replacer.esp 79 ChozoWeaponsSystem.esp 7A FoxracesF3.esp 7B Merge2011-03-11-NoFOOK.esp 7C Mergery-2012-02-14-FOOK2-FWE-MMM-WMK.esp ++ MantisZeroTweaks.esp 7D LevelersTruckFix.esp 7E MantisCyberTweaks.esp 7F ShutUpAboutTheDangingEverything.esp 80 De-DesaturatedWorld.esp 81 BurmecianTactics.esp 82 AsharasFormalNomenclature.esp 83 RivenEnchantments.esp 84 DLC05AlienWeapons.esp 85 QuickReloadF12Key.esp 86 DLC05AlienWeaponsRedone.esp 87 DLC05AlienWeaponsRedone_FOOK2Ver.esp 88 WMKAlienWeaponsRedone.esp 89 MantisArmourRecolours.esp 8A WMK_Zeta_WeaponRangeFix.esp 8B MantisZeroSuitRecolours.esp 8C MantisZeroSuitRecolours_Extreme.esp 8D ImprovedSchematics.esp 8E ImprovedSchematics_BrokenSteel.esp ++ ImprovedSchematics_MMMBS.esp 8F RevampedSkillBooks.esp 90 CAPER.esp 91 FoxOverridesF3.esp ++ Krystal.esp ++ Krystal_Hireable.esp ++ Krystal_FOOK2.esp 92 Krystal_DIK.esp ++ MantisContainersRespawn.esp 93 FOOK2DIK_Tweaks.esp 94 ZetaZonesRespawn.esp 95 ShojoFactions.esp 96 BurmecianFactions.esp ++ BurmecianCoiffure.esp 97 DaWreckaPerks.esp 98 DWPerks_DLC.esp 99 WiredNightVision.esp 9A AlienTheme_StealthMod.esp ++ DWPerks_WMK.esp 9B M9TranqPistol_Vault101.esp 9C Megaton Expansion Project Expansion.esp 9D SS OTS Camera FOSE_UseFO3Defaults.esp 9E DLC05WeaponRangeEX.esp 9F DLC04TimescaleFix.esp A0 PureStealth.esp A1 MegatonHouseEdit.esp A2 MothershipOmega_Bugfix.esp A3 xCalWeaponModKits.esp A4 Vault28.esp A5 CAPER-CALIBR.esp ++ CAPER_FOOK2.esp A6 FalloutNVWeapons.esp A7 CAPER-xCALIBR.esp A8 ChineseElites.esp A9 JackKnifedTruck.esp AA LessInvisibleWalls.esp AB FOOK2WeaponModKitsTweaks.esp AC ParadiseLost.esp AD ApocalypseArmoryWMKed.esp AE FastTravelFromTOTU.esp AF HyperNurseOutfitOverrides.esp B0 AnchorageBoxOfCheatery.esp B1 IncreasedWastelandMastery.esp ++ MQ05PPurityMapMarkerTimelyDisable.esp ++ Ling'sShojoRace.esp ++ ZonesRespawn.esp ++ UniquelyAblePatch.esp ++ DUIFix.esp ++ DLC05AlienWeaponsRedone_WMK.esp ++ WMKAlienWeaponsRedone_FOOK2.esp ++ WMKMergery_2013-01-20.esp ++ HY_DirewolfOverrides.esp ++ GNRDialogueFix.esp ++ LNC Stealthsuit Overrides.esp ++ SpeedAVInfo.esp ++ AsharasLightningTweaks.esp ++ AEVOverrides.esp ++ ApparelFun_FO3EditHasTheDumb.esp ++ VaultPersonnelSilencers.esp B2 GhostOverrides.esp ++ Megaton Expansion Project Expansion_Mergery.esp ++ KrystalOverrides.esp B3 BroadcastBunkerDefinitelyNoRespawn.esp B4 FWEWeaponModKitsTweaks.esp ++ WMKMergery_2013-04-19.esp ++ DWOverridesV4.esp ++ ChozoOverrides.esp B5 Bashed Patch, 0.esp I'm aware this is an awful lot of files. (Hell, without the bashed patch I'd be looking at almost the full 256 plugins loaded. Note that the mods with ++ next to them aren't actually part of the normal load order; they're merged into the Bashed patch) I'm aware that this is likely a cause for most of my general CTD woes. I'm aware there's a whole hell of a lot of files that nobody is going to have the first damn clue about, ("CAPER? What the eff is CAPER?") because I made 'em. I'm also aware that trying to find out if the crashes are caused by another mod deciding it doesn't like FoxracesF3's face or something is going to be like finding an needle in a haystack, without the help of a metal detector or a sodding magnet. One thing that I've not yet tried, because I'm not aware if it's possible; making sure the NIF files are in a FO3-compatible version. The fact that they show up flawlessly in GECK - GECK hasn't once crashed on me while I'm working with this mod - would indicate that they probably are already, but maybe there's some rogue data in them that GECK can handle gracefully but that FO3 itself throws a tantrum over. NifSkope doesn't really have any sort of "Save as X version" capability that I'm aware of; am I just blind and/or stupid? Is there anyone that might be able to point out something I've missed? EDIT: It's definitely not a mod conflict; I reduced my load order to this: Reveal hidden contents Active Mod Files: 00 Fallout3.esm 01 Zeta.esm 02 FoxracesF3 Copy.esp 03 FoxOverridesF3 Copy.esp and the symptoms are almost exactly the same. Matchrace succeeds a bit more often than it causes an instant crash, but the game still crashes when I try to re-load a post-matchrace save. A bit of extra information, though; after a good night's sleep, something occurred to me. I've been keeping the mesh and texture files for the mod in a BSA file. If the BSA file can't be found, there's no crash. Lots of huge red diamonds, but no crash. If I copy the mod's Meshes directory into the Data directory, back to being crash-tastic. At this point, I can only assume it's Fallout 3 throwing a tantrum about the meshes, but I have no idea how to fix. Edited May 5, 2013 by DaWrecka Link to comment Share on other sites More sharing options...
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