MODinsane Posted May 5, 2013 Share Posted May 5, 2013 Ive been doing the MODs now for about 4 months. Ive experimented, dumped some MODs, kept others. I was using NMM, Wrye-Bash and BOSS. I decided to go with MO. Im dumping it because you have to use SKSE outside of MO. Far too many good MODs with SKSE and SkyUI created, so I want to dump MO totally. I have deleted some of the files but there isn't an uninstaller for MO and it isn't even in the windows program list ... it is a closed program system as far as I am concerned. I went into my Skyrim file to find some of the files and deleted the shortcuts in Windows. Ive gone to the uninstall in program management and it wasn't there even before I dumped the other files. I have never liked programs that are hidden, they basically suck wind. Any other suggestions some of you have on dumping anything I missed? It just screws up MODs too much for me. Link to comment Share on other sites More sharing options...
ripple Posted May 5, 2013 Share Posted May 5, 2013 (edited) Ive been doing the MODs now for about 4 months. Ive experimented, dumped some MODs, kept others. I was using NMM, Wrye-Bash and BOSS. I decided to go with MO. Im dumping it because you have to use SKSE outside of MO.You don't use SKSE outside of MO. You install it manually into the game directory but you set up SKSE as an executable in MO like any other utility, then launch it through MO and it will work perfectly fine like TES5Edit, BOSS, etc. But MO does not need to be 'uninstalled', you can simply delete the MO directory and all the files in it. Edited May 5, 2013 by ripple Link to comment Share on other sites More sharing options...
Korumera Posted May 5, 2013 Share Posted May 5, 2013 You can use those installers fine, just download the NCC option from the files section and drop it inside the MO folder :) and that's it. Link to comment Share on other sites More sharing options...
MODinsane Posted May 9, 2013 Author Share Posted May 9, 2013 Thanks for the response from both of you. I read in one of the readme files for MO and it had info on SKSE having to work outside of MO. I have SKSE already added directly into my Skyrim game file. I will load up the game and I get error messages that SKSE is not installed, but is installed. I followed a Youtube vid on creating SKSE as an actual MOD I believe through Wyre-Bash, using one of the small lame MODs called Millionaire. It is in NMM and shows there as a created SKSE Scripts, as I followed the process and named it following the setup. Yet SKSE is unrecognized when I load up through MO with a Skyrim icon it can create. The game runs, but no SKSE saves as part of the gamesaves or autosaves. What is the NCC option? Is it in MO? I will have to figure out how to load up SKSE as a utility file. I have used the SKSE icon in MO and get another error message. I do have SKSE setup the old way via a shortcut in the readme information for SKSE and with Steam as an add on nongame file as well. When I use it, the game will load a save and then will not save properly to a TMP file and crashes. I have used the console method of the save mysave 1 so it can run the list and check for conflicts. MO is a better detailed utility, but just having trouble with SKSE right now being recognized. Anything I need to post here for inspection? Link to comment Share on other sites More sharing options...
ripple Posted May 9, 2013 Share Posted May 9, 2013 Have you managed to successfully set up any executibles in MO, like TES5Edit, BOSS, etc.? Link to comment Share on other sites More sharing options...
MODinsane Posted May 9, 2013 Author Share Posted May 9, 2013 I merely had to back track to older saves and uninstall a couple of follower MODs, added a few more follower MODs, run NMM, Wrye-Bash and BOSS again. I had setup the save mysave 1 yesterday, dumped it after I was able to go into Whiterun and right away got a proper autosave after I fast traveled to the Whiterun Stables. Everything is running correctly at this point. Link to comment Share on other sites More sharing options...
MODinsane Posted May 9, 2013 Author Share Posted May 9, 2013 Thanks again for the info. I discovered the exact problem. One MOD called Extensible Followers Framework. The MOD is a multi-follower MOD up to 100 and decided to delete it, however, you must get rid of the Scripts embedded in the program in you Skyrim game to get rid of it totally. When the Scripts start running IF you dump it in NMM, it keeps running the Scripts anyway. The embedded Scripts were causing the CTD's. Printing off 9 pages of info from the description is how I have the uninstall info. My fault for not going back and reading the info on uninstalling. AFT has 5 total followers and there are others without Scripts running. Isnt it always this way? One MOD screwing the pooch? LOL Link to comment Share on other sites More sharing options...
ripple Posted May 9, 2013 Share Posted May 9, 2013 (edited) All papyrus scripts from uninstalled mods will leave something behind in your save game. Whether or not the orphan data will cause damaging to the save game (e.g. bloat) depends on the nature of the originating script. If a mod contains continuously running scripts that need to be halted prior to uninstallation, then that's what needs to be done before the mod can be safely uninstalled. I am not sure what that has to do with getting SKSE to work with MO (which isn't impacted by orphan data in save games in any way), but as long as you solved your issue. Edited May 9, 2013 by ripple Link to comment Share on other sites More sharing options...
MODinsane Posted May 10, 2013 Author Share Posted May 10, 2013 Thanks ripple, It must be the left behind scripts. I know the MOD Extensible Follower Framework by Expired. I cant stop it from working, so must be in the scripting, because it starts running and then I cant save. Here is what happens: I load up a save, SKSE Test does it thing, I OK and exit TEST, instantly save the game BEFORE the scripting starts and it saves properly. If the scripting starts, then it crashes if I try to save. I have had to uninstall all of my follower MODS to get those out of the way for temp for the moment, I have tried to message Expired and for some reason cannot. Now, if there is a script problem in the papyrus scripts, then maybe papyrus' 0-3 or 4 list in my game needs having those removed by line item commands in the files. The scripts keep running the left-overs, so will look them over. What happens is the scripting starts weight adjustments etc and other adjustments weapons armor etc in the upper left of the game screen and that is when the game will not save properly just crashes if I try. At least if I save beforehand, it saves my SKSE and character at that moment. Interestingly enough, my saves are now renumbering from the save I load. If I get to the scripts, then that should fix the problem. I uninstalled my follower MODS, thus forcing them all gone, loaded up after running NMM, Wrye-Bash and Boss and reinstalled them after none of them were part of the save. At least getting them out of the way, I can focus on the script problem. I couldn't dismiss them fast enough before the Scripting started due to the MOD. Once the game runs, it runs unless I sledgehammer my laptop, fixing it permanently! LOL Link to comment Share on other sites More sharing options...
MODinsane Posted May 10, 2013 Author Share Posted May 10, 2013 I wonder if deleting the Papyrus files or moving them TMP would generate new Scripts, since the program is in the Skyrim file on my system. I believe there are 3 or 4 files ini and might just generate new Scripts 0-3 Papyrus? Im going to try takig the files out and a TMP place and see what that does. Link to comment Share on other sites More sharing options...
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