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Outcasts & Remnants crashes: In Plain Sight quest @ Workshop once battle starts


zijincheng

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So I've been enjoying Outcasts & Remnants very much, and currently am doing the In Plain Sight quests where you find dirt on each faction. I just fought through the residential area and open the door to the workshop.

 

The game does not crash in the workshop area until my alert level goes from [HIDDEN] to [CAUTION] or [DANGER]. Doesn't matter what I do. See the gameplay video below from the mod creator, once you go through that door, and combat starts the game crashes.

 

https://youtu.be/gHJVzo44CX8?t=2369

 

See load order below:

 

Load Order

Fallout4.esm

Fallout4_VR.esm

DLCRobot.esm

DLCWorkshop01.esm

DLCCoast.esm

DLCWorkshop02.esm

DLCWorkshop03.esm

DLCNukaWorld.esm

JonsMod.esm

TheMarshland.esm

OVT.esp

Quad_Fusillade.esp

Institute Heavy Weaponry.esp

EasyHacking.esp

M1014.esp

Nuka World Clean.esp

SOTS.esp

3DNPC_FO4.esp

OutcastsAndRemnants.esp

DLCVR_NWFHFixes.esp

nvvault1080.esp

MoreAGOMBz.esp

AA FusionCityRising.esp

Fog Remover II (AIO) Combo 2.8.esp

SCAR-L.esp

P90.esp

ProjectValkyrie.esp

ColonialMarinesWeapons.esp

M60.esp

ehtyeci_MPX.esp

m249.esp

LaserBuff.esp

Fog Remover II - Far Harbor Only.esp

KrissVector.esp

WestTekTacticalOptics.esp

McMillanCS5.esp

XM2010_SniperRifle_by_tooun.esp

CraftingFramework.esp

Famas.esp

DOOMVSV.esp

Colt6520.esp

DSR 50.esp

Glock19x.esp

Convenient Ammo Crafting Extended.esp

nonlethalfallscomp.esp

nonlethalfalls.esp

BlasTech E-11.esp

DOOMGlock.esp

Jericho 941.esp

JetpackRing.esp

SteyrAUGnv.esp

RU556.esp

GS Benelli M3S90.esp

SV-98.esp

P90NPC.esp

P99.esp

Companion Infinite Ammo and Unbreakable Power Armour.esp

9arcScrapMerchantMod.esp

AQUILA.esp

MP7.esp

SG550.esp

G36Complex.esp

AUG-A1.esp

RichMerchants.esp

Trolli_PerkRefund_FarHarbor.esp

CUTE.esp

3dscopes-replacer.esp

SupplyLinesPlus.esp

FAR.esp

Insignificant Object Remover.esp

AllLightsOff.esp

No More Fake Puddles - Nuka World 1-0.esp

SKKCombatSettlers.esp

HK_MP5.esp

robot workbench.esp

SKKCombatStalkers.esp

StartMeUp.esp

Edited by zijincheng
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Thought I was bad for weapon mods :)

Nothing leaps out but I would

  • Ensure order of Thuggysmurf's mods are remnants then outcast then Valkyrie (i think he states that in one of the mod pages)
  • general argument is have all mods near bottom
  • you don't use the unofficial patch https://www.nexusmods.com/fallout4/mods/4598 may help
  • if ordered by LOOT - use fo4edit and check for conflicts something may be interfering with mod
  • finally go on Discord and check with Thuggysmurf's site may have an idea he lists site in his mods

god luck

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Thought I was bad for weapon mods :)

Nothing leaps out but I would

  • Ensure order of Thuggysmurf's mods are remnants then outcast then Valkyrie (i think he states that in one of the mod pages)
  • general argument is have all mods near bottom
  • you don't use the unofficial patch https://www.nexusmods.com/fallout4/mods/4598 may help
  • if ordered by LOOT - use fo4edit and check for conflicts something may be interfering with mod
  • finally go on Discord and check with Thuggysmurf's site may have an idea he lists site in his mods
god luck

Thanks. I bypassed it by using the commands kill all hostiles

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