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Making the most intelligent animals in the game.


FillipeMattos

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<div>My idea is this, I intend to make all the animals more cautious. Thus, they only attack the player if they feel they are stronger than him, otherwise will cower and flee from him. Each animal will have its own level in the game, none of them will follow the player's level. The animals give many warnings and only attack when the player approaching them enough. Tigers and other dangerous animals will be at a level far above the player and will have much HP. A giant will be level 70 and 9000 HP, if the player exceeds his level, the giant will cower and flee. All animals are opportunistic, they will think twice before attacking them and will are organized at the level of strength and power. Throughout the game, one animal that posed a major threat to the player and it could kill him with a single blow will become inoffensive when the player gets stronger. In contrast, others stronger enemies are emerging to be overcome by the player. Common humanoid enemies like bandits, Draugr and skeletons, for example, will accompany the player's level. Except Miraak and other leaders who have their own level of strength. Miraak have level 100 and 3.000.000 HP, the player will take forever to kill him if you are at a level below it. Tigers will be at level 30, these animals will attack the player constantly unless the player exceeds the level of them, thus, these animals become cowards and harmless. The dragons are not careful, but totally insane and will attack any living thing that approaches them. The dragons ( except Alduin that is on level 90 and have 2.000.000 HP) will accompany the player's level and will only have 9,000 HP. The bears will be at level 40 and have 5000 HP. Thus as giants (which will double its original size) Mammoths will also be with level 70 and have 10,000 HP. </div><br>

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<div>In your opinion, vampires common that we face in the game, they should is at that level? Compared to other animals that were not mentioned here, what level they should be?</div><br>

<div> You agree that mammoths and giants should is at level 70 or should be weaker? </div>

Edited by FillipeMattos
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I think the HP modification is rather unreasonable. 3.000.000 HP for miraak? A simple calculation: if you use 500 damage sword, miraak heal himself 3 times, you need 4*3.000.000/(500*0.25) = 96.000 swings. if you use spells, that even get worse: 4*3.000.000/(90*0.25) = 533.334 casts and that's not counting miraak using spells to heal himself. If you use spells, your casting rate is 4 spells in 1 seconds, assume that you use all your time to blast miraak with your destruction spells, no healing, no missing, you will need 533.334/(4*3.600) = 37 hours to kill him. that means you will sit in front of your computer constantly for 1.54 days, no eating, no sleeping, no resting just to kill miraak. I don't know about intelligent animals but the game would become rather dull to me

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You're right, I wish I could do the fights against the main leaders quite extended.

 

 

A simple question: "1 HP level is equivalent to how much health NPC?"

 

An NPC whose health is only 50, but his level is 50. And my character can cause "2 damage" of DAMAGE MULT per attack. How many attacks will I need to kill this enemy?

Edited by FillipeMattos
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It's because I want to do the mod to myself, just to see what will give.
I'll be playing all the time with the TGM cheat on.
An NPC whose health is only 50, but his level is 50. And my character can cause "2 damage" of DAMAGE MULT per attack. How many attacks will I need to kill this enemy?
Edited by FillipeMattos
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