Sirxon Posted May 6, 2013 Share Posted May 6, 2013 Ok i stumbled on this good tutorial: http://tesalliance.org/forums/index.php?/topic/4634-3d-craftworks-importing-weapons-into-skyrim/ And its very nice, but im looking for tutorial which you can learn from mixing various parts of armor or weapons in to one, simmilar like hothtrooper44 is doing. So if anyone know's tell me :D.Ty. Link to comment Share on other sites More sharing options...
scottmack Posted May 6, 2013 Share Posted May 6, 2013 (edited) Well that depends what 3d program your using honestly.http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1Start there for blender. Edited May 6, 2013 by scottmack Link to comment Share on other sites More sharing options...
Natterforme Posted May 6, 2013 Share Posted May 6, 2013 There is also the entirely Nifskope way of making armor mashups. It involves splicing vanilla armors together in Niskope and then changing the texture properties to create alphas out of sections of the armor to make them disappear. This has several uses and drawbacks. Its useful because it means that you can create rudimentary changes and new equipment relatively quickly. The drawbacks are that it is limited in terms of being able to make radical changes to the mesh structure on its own and certain changes can not be implemented without a proper 3D program to do it in. This is usually what Hoth does with his mashups. If you look at the files for the Dragon Knight Armor for example, it is actually a combination of several armor pieces together, mostly unchanged. The major changes are implemented in the texture file to make parts of the armor appear and disappear at will. This was faster than importing and exporting from other programs in the beginning, but now the software has caught up with the game and we have figured out the process for working in the other programs to make them viable methods. For example, on my first armor mod, the Daedric Mage armor, it took several months of trial and error in blender to figure out how to import it into the game and make it work after the changes. It meant that I could have a greater degree of flexibility in creating mashups but the tradeoff was that it took several months to make an armor whereas the previously mentioned method would take a considerably less amount of time. Now the process has been streamlined to the point where I can do the same process several times a day which previously took us months to figure out. Blender and Max are best for cheap and free solutions to creating armor mashups but if you want to create entirely new stuff then you will need to invest in Mudbox or Zbrush. They are quite expensive but if you have the skill to work in them then you can focus on making your own stuff, which is, of course, the ultimate goal for creating new content. What exactly do you wish to accomplish? -Natterforme Link to comment Share on other sites More sharing options...
Sirxon Posted May 7, 2013 Author Share Posted May 7, 2013 (edited) Simmilar like hothrooper did, mixing either 2 or more weapon meshes or armor meshes into one item. PS: I have NifScope, Gmax, 3dsMax, Maya (forgot which version).Basically i never did serious editing like this. Edited May 7, 2013 by Sirxon Link to comment Share on other sites More sharing options...
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