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Is it still possible to play with FCOM?


james5272

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The link to the install instructions on the mod page lead to a dead page, and instructions I can find elsewhere online have bad links for the versions of supporting mods you need. I played with FCOM years ago and it was crazy, so I wanted to do it again.

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If the broken links are old Nexus Mods links then you can simply substitute the mod number into a working link.

 

Example ... the link http://www.oblivion.nexusmods.com/mods/43058 leads to a "This site can't be reached" error. The mod number 43058 is still valid and if you go to Maskar's Oblivion Overhaul and then in your browser's URL bar at the top change https://www.nexusmods.com/oblivion/mods/42780 to https://www.nexusmods.com/oblivion/mods/43058 it will bring you to the Auto Repair and Auto Recharge Ring mod page.

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http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/

 

That's the link to all the mods required to set-up FCOM. However, upon installing it many mods don't seem to actually work correctly. Ancient Gargoyles spawn everywhere and are totally invincible (totally) without console. Ghost soldiers are in every ayleid ruin. Exnem runeskulls are all more negative than positive, it's pretty broken. Just going with MMM and OOO gave me most of the changes (large amounts of stronger enemies) without the problems.

 

Next build I'd probably just use TIE and Maskar's. Seems more efficient.

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Well I had FCOM running fine for about two hours and then it kept crashing on me, so now I'm just going to play Vanilla rules with the level unclusterf*#@ mod and some other stuff, nothing major like an overhaul though. This game is still pretty finicky with modding it seems... I really want to try and beat it once.

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Nah, it's not that finicky. Problem is all the prerequisites. You basically must use Wrye Bash, Boss, Tes4Edit, and OBMM, and you actually have to read Boss's log, to change tags and clean mods when required.

 

Then there's all the stability add-ons, like OBSE, enb boost 259, stutter remover, more heap, the 64exe patch, engine bug fixes. It takes a bit of work to set up the 'construct' before even beginning to mod, if you're doing anything complex.

 

I've got a 200+ mod setup, counting the non-esps. Every asset in the game's been replaced, all the game's systems have been replaced like spellcrafting, enchanting, effects, sound, vampirism, plus huge territory mods like morrowind, elsweyr, valenwood, and hammerfell, and my game only crashes about every 3-4 hours. No more so than vanilla, in other words. Radeon says my average fps is 131.8. It's so worth figuring out how to tweak Oblivion, but it takes about a solid month of work and study, lol.

Edited by THETRUEDOZAH
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