Dovahkruziik Posted May 6, 2013 Share Posted May 6, 2013 I'm trying to make a mod that makes combat more interesting, instead of grabbing the weapon with the biggest number on it. What I have imagined is, for a specific example, Steel Plate vs a Longsword. The steel plate will be nearly impervious to longsword damage except on criticals. The longsword will have two attack types associated with it: Stab (Forward regular and power attacks) and Slash (Everything else). I am trying to accomplish this with perks at the moment, as i know nothing of scripting. I know how to associate values to each power attack using IsAttackType Power AttackType[Type]. This works perfect for my purposes. But is there a way to associate with directional non-power attacks? Using arbitraty numbers, I want forward non-power attacks to deal .1% damage, and 10x critical damage.I want backward non-power attacks to deal .2% damage, and 5x critical damage. Basically I need a way to associate non-power attack types just like i can with power attacks. Any suggestions? Link to comment Share on other sites More sharing options...
jackowonderful Posted May 6, 2013 Share Posted May 6, 2013 you can use !=1 or ==0 to check for it not being a power attack, not sure about specific swing animations. another thing, there are conditions to check for ifferent combat states and movement direction. Link to comment Share on other sites More sharing options...
Dovahkruziik Posted May 6, 2013 Author Share Posted May 6, 2013 (edited) Do you happen to know off the top of your head the name of the movement direction condition? That could be just what i need! EDIT: I found a GetMovementDirection, but am not sure how to specify WHICH direction Edited May 6, 2013 by Dovahkruziik Link to comment Share on other sites More sharing options...
BotOwned Posted May 8, 2013 Share Posted May 8, 2013 Do you happen to know off the top of your head the name of the movement direction condition? That could be just what i need! EDIT: I found a GetMovementDirection, but am not sure how to specify WHICH direction GetMovementDirection returns the following:0 = Standing Still1 = Forward2 = Right3 = Back4 = Left Link to comment Share on other sites More sharing options...
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