Chonkinator Posted May 6, 2013 Share Posted May 6, 2013 (edited) I am having this problem with bone weight copying meshes in blender.I made this mesh that wraps around closely to the neck seam. I did a bone weight copy for it and loaded into new vegas which resulted into... (notice the second image) The cause is not clipping.I can't figure out a fix for this. Can anyone help? http://i898.photobucket.com/albums/ac188/whopper441616/screen11_zps9d68aec3.jpg http://i898.photobucket.com/albums/ac188/whopper441616/ScreenShot694_zpsbc9eecba.jpg http://i898.photobucket.com/albums/ac188/whopper441616/screen22_zpsd7aaf002.jpg Edited May 7, 2013 by av64760 Link to comment Share on other sites More sharing options...
DizzasterJuice Posted May 7, 2013 Share Posted May 7, 2013 Sorry I don't know blender but in 3ds max you would un-check "Always Deforms" under advanced tab in skin modifier. Maybe it's similar in blender.Also you can try opening it in nifskope and right click the node, then Transform>Apply. Link to comment Share on other sites More sharing options...
Chonkinator Posted May 7, 2013 Author Share Posted May 7, 2013 Nope didn't work thanks for your help though. Link to comment Share on other sites More sharing options...
Recommended Posts