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Mod Request: Make Fireballs able to be picked up by Telekinesis


NexusSlenderMan

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A bit of story behind this request: I was just in-game and for some reason, a bug happened for this one enemy where I could control his fireballs with telekinesis (without any spells in either hand) when they got close to me and I could fully control them like any other object that can be grabbed. I could push it, pull it, blast it away, and it retained its ability to deal damage and clash with other objects and fireballs. I was basically redirecting his own fireballs right back at him and it was fun to do! Unfortunately, once he died the bug went away and enemy fireballs were back to normal and I couldn't use telekinesis on them anymore so I was thinking, why not just make this a mod?

 

Imagine it, you're fighting one enemy then a Mage tries to hit you with a fireball from the side. Instead of dodging or blocking it, you could grab it out of the air with telekinesis and smash it into the enemy in front of you or send it right back to the mage.

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This actually is already in the game. You being able to do that isn't a bug, it's the intended ability. But the fireballs move so quickly, it's hard to grab them right. Plus, your telekinesis has to be aimed at the physical model of something in order to pick it up, and the "physical model" of fireballs that has to be aimed at for targeting to work on it is so small that it can be damn near impossible to get it right.

 

I've found that you can practice it easily by getting the Stop Time mod, or the Time Lord mod and setting it to the minimum slow-mo speed, since it stops the fireballs in their tracks without making them disappear, which gives you ample time to learn where they can and can't be grabbed.

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