ImsumDave Posted May 7, 2013 Share Posted May 7, 2013 (edited) Reference imagehttp://www.fableblades.com/Photos/Longclaw/Longclaw9.JPGOther images WIP01 lowpoly with normal mapshttp://static.skyrim.nexusmods.com/images/4235514-1367722580.pngWIP02 - textures in Skyrimhttp://static.skyrim.nexusmods.com/images/4235514-1367782321.pngWIP02 - textures in Marmoset Toolbaghttp://fc05.deviantart.net/fs71/f/2013/126/3/8/longclaw___wip_1___marmoset_render_by_ltd4ve-d64ebrw.png Things to finish- textures- change blade model to try to avoid ugliness from dds normal map compression artifacts and highly reflective material, the bane of my existence- add glow effect to the eyes of the wolf's head pommel Edited May 9, 2013 by ImsumDave Link to comment Share on other sites More sharing options...
GrimyBunyip Posted May 7, 2013 Share Posted May 7, 2013 lol deja vu, I got asked to help with another longclaw mod a while ago: http://skyrim.nexusmods.com/mods/34804 Link to comment Share on other sites More sharing options...
ImsumDave Posted May 9, 2013 Author Share Posted May 9, 2013 (edited) Yes, there are a couple of Longclaws up on the Nexus. My version is not the usual design featured in the show. It's interesting the solution you two came up with for the implementation of one handed and two handed options. I wish Skyrim would have had a similar system from the start. Similar to Dark Souls, where you switch between wielding weapons with one or two hands at the press of a button. WIP03 - texture progress - Skyrimhttp://static.skyrim.nexusmods.com/images/4235514-1368128843.png Things to finish- textures :: I'm still working on the textures. I may need to soften up the blade fuller edges. I play skyrim in 720p with 4x AA and I can see some jaggies (not seen in this image) along the edges, no doubt enhanced by the reflective material as well.- change blade model to try to avoid ugliness from dds normal map compression artifacts and highly reflective material, the bane of my existence :: I was not aware of the ARGB 8.8.8.8 option for the dds image format. I am very happy that I've found it. An ARGB 8.8.8.8 dds texture of 2048x2048 resolution takes up the same amount of memory as a DXT5 dds texture of 4096x4096 resolution, but the ARGB 8.8.8.8 dds texture is of better quality and has no compression artifacts.- add glow effect to the eyes of the wolf's head pommel :: no longer doing this EDIT: the new bane of my existence is the nexus-forum-post-html-glitch. Edited May 9, 2013 by ImsumDave Link to comment Share on other sites More sharing options...
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