Vagrant0 Posted February 1, 2009 Share Posted February 1, 2009 Nah, oblivion meshes can be altered any way you want. The problem might just be that those portions aren't being weighted properly on import. You might want to try thishttp://sickleyield.googlepages.com/copyrigginginblender Although it's designed for clothing and armor meshes, the same methods can be applied to weighting a new mesh to an existing creature skeleton. I think LHammonds also wrote a blender tutorial on weighting. Can't help you more than that, don't know how to use blender, but I know that what you want to do can be done in 3ds, so would assume that this is also true for Blender. **edit* Yeah, just looked at the sheep and horse meshes. Both the things you mention don't seem to be happening when I import into 3dsmax, so I would assume that it is something with your blender import settings or the importer version. Link to comment Share on other sites More sharing options...
exanimis Posted February 1, 2009 Author Share Posted February 1, 2009 Thanks for the link. That is almost the exact thing that walax told me but I think it clears up a couple of small things. If my problem is with my blender import settings or the importer version, what can I do to fix it? Patching the horses hooves or the spriggons breasts isn't a problem but weight painting something inside of a mesh is. Oh well, just another obstacle that will mean nothing a year from now right? Link to comment Share on other sites More sharing options...
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