Jump to content

Recommended Posts

Posted

Took a vanilla scoped magnum, altered dimensions of barrel and frame, but DID NOT touch or move any of the moving parts - exported it - shader set to default - gun is invisible in GECK, but looks fine in Nifskope and Blender. Took advice of forum post on sourceforge and set shader to Frustrum and switched regular shadow off - PERFECT! - (so I thought) - gun looks fine - equips fine - shoots a little low off aimpoint compared to other .44 . . .

 

BUT - makes my pants and gloves turn invisible on my character's body and float while animated 1 meter above my head and to my left. The normals on my floating ghost pants appears to be flipped but the flying pants are animating according to my real time character movements just like the projection of my gloves . . .

 

WTH - why is there always a new problem when I try to mod?

Posted (edited)

CowPocalypseNow - Hello!

 

"BUT - makes my pants and gloves turn invisible on my character's body and float while animated 1 meter above my head and to my left. "

 

Very strange! :smile:

 

Take your modified mesh & Copy Branch it then Paste Branch into a vanilla .44.

 

Then Copy the moved part & Paste Over the vanilla weapon with it, Save As & rename the file so as not to replace the .44.

 

It's best to stick with a vanilla model & just move your new parts in like that when you can as it avoids a lot of problems that can occur with import & export from a 3D program.

 

There's a good guide on the Nexus Wiki that covers import/export of weapons into Blender & back out to Nifskope that may also be of help, here:

http://wiki.tesnexus...g_weapon_meshes

 

Hope this helps!

 

Prensa

Edited by prensa
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...