taberone Posted April 14, 2021 Share Posted April 14, 2021 (edited) Would it be possible for someone to make a configurable damage scaling mod for Infinite Heaven that multiplies all damage by a set amount? Infinite Heaven does have the option for configurable scaling of everyone's life bars, but it doesn't affect vehicles or bosses, IIRC. I'd rather have a universal damage multiplier that can be configured from something like 0-650%, just like the life scaling options in Infinite Heaven. I'd like a configurable damage scale because it would be more "universal" than life scaling options that don't seem to affect bosses or vehicles. I know other mods exist that have damage scales like The Ultimate Phantom Pain Mod or Hardcore Mod, but those are likely not compatible with Infinite Heaven. Edited April 14, 2021 by taberone Link to comment Share on other sites More sharing options...
MagicFX Posted April 29, 2021 Share Posted April 29, 2021 "Easiest" way to do this would be to look at how it's built into TUPPM and rip it out of there. Problem is, I have no idea how it's implemented (Never really used TUPPM myself, nor do I have enough time to do extensive work like reverse engineering TUPPM in the first place). I can probably get you started so that you could do it yourself, if you're willing, though. Link to comment Share on other sites More sharing options...
taberone Posted April 30, 2021 Author Share Posted April 30, 2021 (edited) I'd need to reinstall MGSV but I'm interested in getting started. I don't have any experience modding MGSV though. Edited April 30, 2021 by taberone Link to comment Share on other sites More sharing options...
MagicFX Posted May 3, 2021 Share Posted May 3, 2021 I'd need to reinstall MGSV but I'm interested in getting started. I don't have any experience modding MGSV though.Aight. I'll be available this weekend (work hours are killing me during the weekdays. Just got off work now (it's 8pm) and the only thing I can think of is sleep). With that, feel free to DM me your discord tag. As said, no idea how TUPPM implements it. The basics of MGSV modding are all about modifying LUA files. The first thing you want to do is get the GZSTool: https://metalgearmodding.fandom.com/wiki/GzsTool This is what allows you to unpack MGSV dat files. Specifically, you'll want to unpack 00.dat, that one file has most of the important values baked into it. Second thing you'll want is obviously Snakebite. Not only for installing mods, but also for creating mod packages (mgsv files) through makebite. The process for that is fairly simple. Any modified file needs to have the same folder structure as it would have in your 00.dat file. So, for instance, if we're going to modify TppEnemy.lua (A file which contains various enemy related functions, I've skimmed through it recently to update the killable children mod), which is located in Assets/tpp/script/lib, then we want to place the modified file in a similar folder structure. So, in the end, your mod would have a structure like such: YourMod/Assets/tpp/script/lib/TppEnemy.lua All that's left then is to start up makebite (comes with snakebite), select the YourMod folder and let makebite generate the mgsv file. Once done, use snakebite to install it. If you've got any other questions, as said, feel free to DM me and add me on discord or something. Link to comment Share on other sites More sharing options...
taberone Posted July 2, 2021 Author Share Posted July 2, 2021 I haven't really had time to put in the effort to learn how to do this, unfortunately. Would it be easier to just commission someone to make this, assuming it's even allowed? Money is a pretty powerful motivator. Link to comment Share on other sites More sharing options...
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