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New Armor - How to change Nif files with FO4Edit


yojeff

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I am trying to make a new armor using FO4Edit. (An harness with a new texture)

 

My nif files are ready, but I can't see where to put the filenames.

 

In FO3Edit, I see the filenames for the ground, male and female models, but in FO4Edit, there is only the ground model.

 

https://imgur.com/a/6TZSoEe

 

So I would like to know where can I find the filenames.

 

Thanks!

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GO.nif meshes are typically dropped objects. Not what you actually equip. There are a few instances where this isn't the case like for Valentine's hat and coat where the World model is a GO.nif but generally speaking it is not.

 

Stick to the conventions you see in the tables

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Each armor record has at least one linked armor addon record. FO4 may have changed how things connect a little from how they are in Skyrim. I noticed in your screenshot that there is a Biped Model List. Take a look at that, there should be some ARMA records in that list. Locate the appropriate ARMA record, the worn model file locations for each gender will be there.

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Thanks for the help.

 

I've seen the Armor Addon and Armor dynamic.

 

So I have in my esp file the Armor and Armor Addon.

 

I start the game, use additem to give me the armor. I display it on a mannequin, it still has the original texture.

 

I've read a bit more, and I learn about the Material BGSM file. I have downloaded a Material Editor, and made a corresponding file.

 

Now, the problem : if I double click on the path for the material file in Nifskope, I can't enter a new path, it only accepts numbers. How can I enter a new path?

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