InvalidOne Posted May 12, 2013 Share Posted May 12, 2013 (edited) **EDIT** I fixed this by renaming my meshes folder, it seems like there was some sort of incompatibility between a mesh (probably a modded one) and the Monster Mod. I'm not sure what mesh it was, but if I had to guess it would be the Frostbite spider replacer I had from back before the creation kit. Hey, I recently installed the Skyrim Monster Mod Reborn (Found Here) and it has been causing crashes upon a cell load, it seems. I have had these problems with the earlier (unsupported by nexus) versions of this mod, and eventually just gave up on them. I quit skyrim for awhile, but this mod got me interested again, so I really want to get it to work. Anyways, details. I usually run a decently modded game, with very good stability. I won't post the mod list, as it is the Monster Mod causing this (At least i'm 90% sure of it). I've tried running the monster mod in a completely vanilla version of the game, and it still causes crashes. I've tried everything I could think of, Wyre Bash Patches, Playing in vanilla, removing all the addons to the mod (Monster Wars and such), but nothing seems to help. Any help would be greatly appreciated. Log 1: Running a vanilla world (no dlc) with just monster mod, monster wars, and a Bashed Patch (Not sure if that's needed). The crash was close to Riverwood. http://pastebin.com/Snzze5AN Log 2: Same mod set, this time the crash happened after walking straight from the tutorial for about two minutes. http://pastebin.com/cEC4kJfM Log 3: Same mods, although I tried to fix the fxDustDropRandomSCRIPT using the instructions here, it didn't seem to work. http://pastebin.com/SLqU5xGu Log 4: I added in dawnguard because some of the errors were referring to a dlc1 missing class, it didn't seem to help. This time to crash was on a quest complete, although it said something about a radiant quest. http://pastebin.com/TGAgTyaP That's all the logs I'll post for now, but I have no shortage of them, so if more are needed just ask. Any help would be fantastic, and thanks for taking the time to read this! Edited May 19, 2013 by InvalidOne Link to comment Share on other sites More sharing options...
Ironman5000 Posted May 12, 2013 Share Posted May 12, 2013 (edited) I see shapeshifting info in there which I was experimenting with in an earlier version, that was restricted to one tome and shouldn't be in the game anywhere else...I will make sure everything to do with it is deleted for the next update anyway. If I can get it working again at some point I will re-apply it. Other than that i'm not sure. Edited May 12, 2013 by Ironman5000 Link to comment Share on other sites More sharing options...
InvalidOne Posted May 12, 2013 Author Share Posted May 12, 2013 I see shapeshifting info in there which I was experimenting with in an earlier version, that was restricted to one tome and shouldn't be in the game anywhere else...I will make sure everything to do with it is deleted for the next update anyway. If I can get it working again at some point I will re-apply it. Other than that i'm not sure.Thanks for the reply, I really hope it eventually works out. Also, thanks for making so many amazing mods. Link to comment Share on other sites More sharing options...
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