Jump to content

Floating Necklaces


GrammerAngel

Recommended Posts

Usually items have a much simpler collision mesh than the actual, visible mesh, so stacking can be very troublesome, and filling up a barrel like that will probably never work out quite the way you want, unless you want to make one that has no collision on the treasures, and is only there for decoration, in which case you wouldn't be able to pick them up either. With collision the way it is, even if you get as many items packed into the barrel as you want, as soon as a player bumps the barrel or takes one of the jewels, Havok will activate on all the items in the barrel and they'll probably explode out of it.
Link to comment
Share on other sites

I completely filled one of the large display cases in ArmoryLab with nothing but gems. Really entertaining when it's packed to brim and I finally decide to close it and gems pop out the sides and go ricocheting around the room. Funny but hard to see since it was already laggy from having 700+ gems there.
Link to comment
Share on other sites

Okay, I'm trying to fill an empty topless barrel with jewelry and treasures, but the nexklaces seem to "stack" improperly, and the chains take up the entire barrel with just ten or so necklaces. Is there any mod to fix this? I'm not sure exactly what to search for...

Generally, sticking alot of havoked items in one place is NOT a good idea. Havoked items can take up quite alot of processing, especially if those items are fairly complex. Barrels full of stuff is why there is such a thing as a container menu. Putting items inside a barrel is also usually a bad idea no matter what since those items cannot usually be seen or accessed by the player or any NPCs around. If you really wanted a barrel full of something, like treasure, your best option is really to just make a new mesh to act as a container object, and make that mesh as uncomplicated as possible.

Link to comment
Share on other sites

Use an open top barrel mesh right out of the CS to start, add a layer of static treasure to the top to fill the opening. Then make the barrel a container. Be sure to rename it. Then you can add and remove stuff as much as you want without the havoc causing it to scatter. It would be fun to see it though.

 

 

As for a non exploding treasure barrel that you can add and remove stuff.

 

Possibly use a script to vary the level of treasure in the barrel?

Treasurebarrel1 - completely full

Treasurebarrel2 - 3/4 full

Treasurebarrel3 - half full

Treasurebarrel4 - 1/4 full

Treasurebarrel5 - empty just a stock barrel mesh, renamed and made into a container.

Treasurebarrel0 - filled to overflowing with stuff falling out onto the floor.

 

I'm not sure if OBSE has a function to count the items in a container or not.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...